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afterburn
crit on fire enemies
but it`s slower to fire
just like a flare but hitscan !
I would rather have this be a Detonator reskin, because the mannmelter sucks (pre-update) and also uses different animations without reload so that wouldn't work or work poorly.
Also THE official conceptartist supported stat's:
+ 25% projectile speed
flares disable buildings for 3s
minicrit's on burning targets
projectile fizzles after set distance
- 100% damage vs buildings
+25% Ammo Capacity
Shoots energy flares, which pass through enemies
On third consecutive hit with one flare, this deals crits
Flares disable buildings for 2.5 seconds
-75% Clip Size
-25% Damage Penalty
On hit: +15 health, can overheal.
On hit: target gets knocked towards you
Does not deal any additional damage to burning enemies
20% damage penalty
Initiation and healing at the cost of damage.
We need a good idea for a unique weapon.
Pros: +50% projective speed
Crits burning players
Hidden:
Seperated flares deal 30 damage and cause 4 seconds of afterburn that deals 4 damage a second.
Cons:
-25% damage
Reflected flares deal critical damage to you!
I didnt have one! Toodles!
+ Crits on submerged enemies
- Doesn't have afterburn
- 10% slower reload speed
~ Has a "Shock" meter.
~ When meter is full, it increases speed by 15% and gives minicrits for 15 seconds
"The truth is out there, and to find it, we need a hideous abomination to kill a bunch of people with an electric gun. Shocking!"
Basically, a really good escape weapon.
Damn dude. theres like, no reason to use any other flare gun with stats like these.
I see your point, and counteract with ajbkajhvdkugtc
I see what you mean.
However:
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