Hearts of Iron IV

Hearts of Iron IV

The Eternal War [Discontinued]
biscuit  [developer] 19 Oct, 2017 @ 2:27pm
Q&A
If you have any questions regarding the development, planned features or anything else, please post here and I'll try to answer as soon as I can.

For general suggestions use this thread, for Tech, NF, or Country suggestions please see the other threads.
Last edited by biscuit; 19 Oct, 2017 @ 2:44pm
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Showing 1-15 of 26 comments
Krasi :) 19 Oct, 2017 @ 2:37pm 
Is there any way i can help out?
biscuit  [developer] 19 Oct, 2017 @ 2:43pm 
At the moment I'm tackling the events regarding country succession. If you're interested in helping out with creating some new countries, NF trees, etc, PM me. Otherwise, suggestions are always helpful.
Chaika 19 Oct, 2017 @ 3:48pm 
Will the focus trees be expanded or will this be an event based mod?
biscuit  [developer] 19 Oct, 2017 @ 3:50pm 
Both. Dynamic events will drive the campaign (some may fire one game, others may another). National focus' will be used to either prevent negative events or spur on ones you desire (such as the collapse of a superpower).
Meniscate 19 Oct, 2017 @ 4:35pm 
What have you thought up about the lore?

EDIT: Also, how much can you mess with the nukes? I understand that their coding is quite impossible to modify, but for this mod it would very much fit if they could be absolutely destructive.
Last edited by Meniscate; 19 Oct, 2017 @ 5:23pm
Lisan Al Gaib 19 Oct, 2017 @ 9:27pm 
Will there be a way to restore the world to the way it is today?
Rookie2311 20 Oct, 2017 @ 7:10am 
will you add any events like radiation storms which create an area where no-one can enter until it is gone (like a de-militerized zone) with some exceptions?
recce puff 20 Oct, 2017 @ 5:48pm 
Will you make a novel out of this? you'd be FAMOUS!
Ajax 20 Oct, 2017 @ 7:39pm 
Brilliant mod, has infinite potential imo. Can't wait so see future updates
biscuit  [developer] 21 Oct, 2017 @ 1:47pm 
@RealEdge69Hehe The lore was basically just a mash up of ideas I threw together as a short backstory, but people seem to like it so I'll be sure to expand it as I go along. As for nukes, I've buffed their damage but removed the National Unity effect, so they're really good as offensive weapons now without having to worry about them ending the war prematurely.

@Springlocks Yup, eventually once technology has advanced enough nations will be able to start reversing the effects of the Nuclear Winter.

@cammys2311 Absolutely, they probably won't cause demiliterization zones though. If a nation wants to move their army into a deadly radstorm, that's on their heads.

@PlutonicRabbit Maybe one day lol
recce puff 21 Oct, 2017 @ 4:04pm 
make it so you can select Hegemony in the start menu. I've started a game as it.
Bay Harbor Gooner 22 Oct, 2017 @ 2:26pm 
Are you planning to improve the AI? Playing against the hegemony, they really didn’t seem to 'react' to my declaration of war. The game had progressed about 8 years. While I built up about 400 divisions and had a 5K air and huge navy, they only had about 90 divisions a 400 air force and small navy. As i encircled their divisions they didn’t really seem to replace them, by then end of the war they had 3 divisions, never changed their laws, they kind of just sat there.
Last edited by Bay Harbor Gooner; 22 Oct, 2017 @ 2:26pm
Leader Zweihander 22 Oct, 2017 @ 2:37pm 
Originally posted by Jon Snow:
Are you planning to improve the AI? Playing against the hegemony, they really didn’t seem to 'react' to my declaration of war. The game had progressed about 8 years. While I built up about 400 divisions and had a 5K air and huge navy, they only had about 90 divisions a 400 air force and small navy. As i encircled their divisions they didn’t really seem to replace them, by then end of the war they had 3 divisions, never changed their laws, they kind of just sat there.

It seems form what I've seen that the Nation that you don't choose negelcts building forces even if you spectate or tag them they won't train troops
biscuit  [developer] 22 Oct, 2017 @ 4:06pm 
It's due to the AI missing proper behavior files. I assumed that they would function with the vanilla ones but apparently not. It will be fixed in the next update.
recce puff 22 Oct, 2017 @ 4:07pm 
It's possible to play as the Hegemony. can you please make it availible on the start menu?

(Click play on UEF, then click the hegemony on the map then click start game.)
Last edited by recce puff; 22 Oct, 2017 @ 4:08pm
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