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Rapporter et oversættelsesproblem
ACTIONFAIL =
{
SHAVE =
{
AWAKEBEEFALO = "I'm not going to try that while he's awake.",
GENERIC = "I can't shave that!",
NOBITS = "There isn't even any stubble left!",
},
STORE =
{
GENERIC = "It's full.",
NOTALLOWED = "That can't go in there.",
INUSE = "I should wait my turn.",
},
RUMMAGE =
{
GENERIC = "I can't do that.",
INUSE = "I should wait my turn.",
},
COOK =
{
GENERIC = "I can't do that.",
INUSE = "I should wait my turn.",
},
GIVETOPLAYER =
{
FULL = "Their pockets are too full!",
},
GIVEALLTOPLAYER =
{
FULL = "Their pockets are too full!",
},
},
ACTIONFAIL_GENERIC = "I can't do that.",
ANNOUNCE_ADVENTUREFAIL = "That didn't go well. I'll have to try again.",
ANNOUNCE_BEES = "BEEEEEEEEEEEEES!!!!",
ANNOUNCE_BOOMERANG = "Ow! I should try to catch that!",
ANNOUNCE_CHARLIE = "What was that?!",
ANNOUNCE_CHARLIE_ATTACK = "OW! Something bit me!",
ANNOUNCE_COLD = "So Cold!",
ANNOUNCE_CRAFTING_FAIL = "I don't have all of the ingredients.",
ANNOUNCE_DEERCLOPS = "That sounded big!",
ANNOUNCE_DUSK = "It's getting late. It will be dark soon.",
ANNOUNCE_EAT =
{
GENERIC = "Yum!",
PAINFUL = "I don't feel so good.",
SPOILED = "Yuck! That was terrible!",
STALE = "I think that was starting to turn.",
},
ANNOUNCE_ENTER_DARK = "It's so dark!",
ANNOUNCE_ENTER_LIGHT = "I can see again!",
ANNOUNCE_FREEDOM = "I'm free! I'm finally free!",
ANNOUNCE_HIGHRESEARCH = "I feel so smart now!",
ANNOUNCE_HOUNDS = "Did you hear that?",
ANNOUNCE_HUNGRY = "I'm so hungry!",
ANNOUNCE_HUNT_BEAST_NEARBY = "This track is fresh, the beast must be nearby.",
ANNOUNCE_HUNT_LOST_TRAIL = "The trail ends here.",
ANNOUNCE_INV_FULL = "I can't carry any more stuff!",
ANNOUNCE_KNOCKEDOUT = "Ugh, my head!",
ANNOUNCE_LOWRESEARCH = "I didn't learn very much from that.",
ANNOUNCE_MOSQUITOS = "Aaah! Bug off!",
ANNOUNCE_NODANGERSLEEP = "It's too dangerous right now!",
ANNOUNCE_NODAYSLEEP = "It's too bright out.",
ANNOUNCE_NODAYSLEEP_CAVE = "I'm not tired.",
ANNOUNCE_NOHUNGERSLEEP = "I'm too hungry to sleep, the growling will keep me up!",
ANNOUNCE_NODANGERAFK = "Now's not the time to flee this fight!",
ANNOUNCE_NO_TRAP = "Well, that was easy.",
ANNOUNCE_PECKED = "Ow! Quit it!",
ANNOUNCE_QUAKE = "That doesn't sound good.",
ANNOUNCE_RESEARCH = "Never stop learning!",
ANNOUNCE_THORNS = "Ow!",
ANNOUNCE_TORCH_OUT = "My light just ran out!",
ANNOUNCE_TRAP_WENT_OFF = "Oops.",
ANNOUNCE_UNIMPLEMENTED = "OW! I don't think it's ready yet.",
ANNOUNCE_WORMHOLE = "That was not a sane thing to do.",
ANNOUNCE_CANFIX = "\nI think I can fix this!",
ANNOUNCE_ACCOMPLISHMENT = "I feel so accomplished!",
ANNOUNCE_ACCOMPLISHMENT_DONE = "If only my friends could see me now...",
ANNOUNCE_BECOMEGHOST = "ooOOoooOOOoOooo!!",
ANNOUNCE_GHOSTDRAIN = "My humanity is about to start slipping away...",
DESCRIBE_SAMECHARACTER = "Is that a mirror?",
BATTLECRY =
{
GENERIC = "Go for the eyes!",
PIG = "Here piggy piggy!",
PREY = "I will destroy you!",
SPIDER = "I'm going to stomp you dead!",
SPIDER_WARRIOR = "Better you than me!",
},
COMBAT_QUIT =
{
GENERIC = "I sure showed him!",
PIG = "I'll let him go. This time.",
PREY = "He's too fast!",
SPIDER = "He's too gross, anyway.",
SPIDER_WARRIOR = "Shoo, you nasty thing!",
},
DESCRIBE =
{
PLAYER =
{
GENERIC = "It's %s!",
ATTACKER = "That %s looks shifty...",
MURDERER = "Murderer!",
REVIVER = "%s, friend of ghosts.",
GHOST = "%s could use a heart.",
},
WILSON =
{
GENERIC = "It's Wilson!",
ATTACKER = "That Wilson looks shifty...",
MURDERER = "Murderer!",
REVIVER = "Wilson, friend of ghosts.",
GHOST = "Wilson could use a heart.",
},
WOLFGANG =
{
GENERIC = "It's Wolfgang!",
ATTACKER = "That Wolfgang looks shifty...",
MURDERER = "Murderer!",
REVIVER = "Wolfgang, friend of ghosts.",
GHOST = "Wolfgang could use a heart.",
},
WAXWELL =
{
GENERIC = "It's Maxwell!",
ATTACKER = "That Maxwell looks shifty...",
MURDERER = "Murderer!",
REVIVER = "Maxwell, friend of ghosts.",
GHOST = "Maxwell could use a heart.",
},
WX78 =
{
GENERIC = "It's WX-78!",
ATTACKER = "That WX-78 looks shifty...",
MURDERER = "Murderer!",
REVIVER = "WX-78, friend of ghosts.",
GHOST = "WX-78 could use a heart.",
},
WILLOW =
{
GENERIC = "It's Willow!",
ATTACKER = "That Willow looks shifty...",
MURDERER = "Murderer!",
REVIVER = "Willow, friend of ghosts.",
GHOST = "Willow could use a heart.",
},
WENDY =
{
GENERIC = "It's Wendy!",
ATTACKER = "That Wendy looks shifty...",
MURDERER = "Murderer!",
REVIVER = "Wendy, friend of ghosts.",
GHOST = "Wendy could use a heart.",
},
WOODIE =
{
GENERIC = "It's Woodie!",
ATTACKER = "That Woodie looks shifty...",
MURDERER = "Murderer!",
REVIVER = "Woodie, friend of ghosts.",
GHOST = "Woodie could use a heart.",
},
WICKERBOTTOM =
{
GENERIC = "It's Wickerbottom!",
ATTACKER = "That Wickerbottom looks shifty...",
MURDERER = "Murderer!",
REVIVER = "Wickerbottom, friend of ghosts.",
GHOST = "Wickerbottom could use a heart.",
},
WES =
{
GENERIC = "It's Wes!",
ATTACKER = "That Wes looks shifty...",
MURDERER = "Murderer!",
REVIVER = "Wes, friend of ghosts.",
GHOST = "Wes could use a heart.",
},
MULTIPLAYER_PORTAL = "It's rickety, but it appears to function. After a fashion...",
WORMLIGHT = "Looks delicious.",
WORM =
{
PLANT = "Seems safe to me.",
DIRT = "Just looks like a pile of dirt.",
WORM = "It's a worm!",
},
EEL = "This will make a delicious meal.",
EEL_COOKED = "Smells great!",
UNAGI = "I cooked it myself!",
EYETURRET = "I hope it doesn't turn on me.",
EYETURRET_ITEM = "I think it's sleeping.",
MINOTAURHORN = "Wow! I'm glad that didn't gore me!",
MINOTAURCHEST = "It may contain a bigger something fantastic! Or horrible.",
THULECITE_PIECES = "It's some smaller chunks of Thulecite.",
POND_ALGAE = "Some algae by a pond.",
GREENSTAFF = "This will come in handy.",
POTTEDFERN = "A fern in a pot.",
THULECITE = "I wonder where this is from?",
ARMORRUINS = "It's oddly light.",
RUINS_BAT = "It has quite a heft to it.",
RUINSHAT = "Fit for a king. Or me.",
NIGHTMARE_TIMEPIECE =
{
CALM = "All is well.",
WARN = "Getting pretty magical around here.",
WAXING = "I think it's becoming more concentrated!",
STEADY = "It seems to be staying steady.",
WANING = "Feels like it's receding.",
DAWN = "The nightmare is almost gone!",
NOMAGIC = "There's no magic around here.",
},
BISHOP_NIGHTMARE = "It's falling apart!",
ROOK_NIGHTMARE = "Terrifying!",
KNIGHT_NIGHTMARE = "It's a knightmare!",
MINOTAUR = "That thing doesn't look happy.",
SPIDER_DROPPER = "Note to self: Don't look up.",
NIGHTMARELIGHT = "I wonder what function this served.",
GREENGEM = "It's green and gemmy.",
RELIC = "Ancient household goods.",
RUINS_RUBBLE = "This can be fixed.",
MULTITOOL_AXE_PICKAXE = "It's brilliant!",
ORANGESTAFF = "This beats walking.",
YELLOWAMULET = "Warm to the touch.",
GREENAMULET = "Just when I thought I couldn't get any better.",
SLURPERPELT = "Doesn't look much different dead.",
SLURPER = "It's so hairy!",
SLURPER_PELT = "Doesn't look much different dead.",
ARMORSLURPER = "A soggy, sustaining, succulent suit.",
ORANGEAMULET = "Teleportation can be so useful.",
YELLOWSTAFF = "I put a gem on a stick.",
YELLOWGEM = "This gem is yellow.",
ORANGEGEM = "It's an orange gem.",
TELEBASE =
{
VALID = "It's ready to go.",
GEMS = "It needs more purple gems.",
},
GEMSOCKET =
{
VALID = "Looks ready.",
GEMS = "It needs a gem.",
},
{
SHAVE =
{
AWAKEBEEFALO = "I'm not going to try that while he's awake.",
GENERIC = ""咱不可能剃毛的",
NOBITS = "咱不要变得光滑!",
},
STORE =
{
GENERIC = "我们得等等.",
NOTALLOWED = "关门了.",
INUSE = "下一个是咱.",
},
RUMMAGE =
{
GENERIC = "这样不太好吧.",
INUSE = "让咱来.",
},
COOK =
{
GENERIC = "已经不是可以吃的范畴了.",
INUSE = "只要可以吃不就行了吗 真麻烦.",
},
GIVETOPLAYER =
{
FULL = "你到底要不要!",
},
GIVEALLTOPLAYER =
{
FULL = "快点拿着!",
},
},
ACTIONFAIL_GENERIC = "不行哦.",
ANNOUNCE_ADVENTUREFAIL = "再来一次可能就会成功了.",
ANNOUNCE_BEES = "BEEEEEEEEEEEEES!!!!",
ANNOUNCE_BOOMERANG = "哇 咱真的要试一下!",
ANNOUNCE_CHARLIE = "那是什么?!",
ANNOUNCE_CHARLIE_ATTACK = "小心 咱被什么攻击了!",
ANNOUNCE_COLD = "就连这个毛茸茸的咱都感到了寒冷!",
ANNOUNCE_CRAFTING_FAIL = "材料不齐全.",
ANNOUNCE_DEERCLOPS = "这响声是什么!",
GENERIC = "普 普普通通啦!",
{
SHAVE =
{
AWAKEBEEFALO = 那麼做很危險的吶。",
GENERIC = "咱不認為這有用吶。",
NOBITS = "嗯吶,沒那個必要。",
},
STORE =
{
GENERIC = "沒空間了吶...",
NOTALLOWED = "那不是個聰明的做法吶。",
INUSE = "嗯吶,輪到咱了吧?",
},
RUMMAGE =
{
GENERIC = "做不到吶。",
INUSE = "嗯吶,輪到咱了吧?",
},
COOK =
{
GENERIC = "做不到吶。",
INUSE = "嗯吶,輪到咱了吧?",
},
GIVETOPLAYER =
{
FULL = "你拿不下吶...",
},
GIVEALLTOPLAYER =
{
FULL = "你拿不下吶...",
},
},
ACTIONFAIL_GENERIC = "做不到吶。",
ANNOUNCE_ADVENTUREFAIL = "That didn't go well. I'll have to try again.",
ANNOUNCE_BEES = "嗯吶!",
ANNOUNCE_BOOMERANG = "嗯吶!不過是失誤罷了吶!",
ANNOUNCE_CHARLIE = "是誰?別靠那麼近吶!",
ANNOUNCE_CHARLIE_ATTACK = "嗯吶!看來得趕快找到光吶...",
ANNOUNCE_COLD = "毛茸茸也不夠暖吶...",
ANNOUNCE_CRAFTING_FAIL = "材料不夠吶。",
ANNOUNCE_DEERCLOPS = "有東西過來了吶...!",
ANNOUNCE_DUSK = "時間晚了,得做好準備吶...",
ANNOUNCE_EAT =
{
GENERIC = "嗯吶~~~!",
PAINFUL = "那玩意有毒吶...",
SPOILED = "嗯吶!這不是壞了嗎?!",
STALE = "味道有些怪怪的,但還行吶。",
},
ANNOUNCE_ENTER_LIGHT = "看來是暫時安全了吶。",
ANNOUNCE_FREEDOM = "I'm free! I'm finally free!",
ANNOUNCE_HIGHRESEARCH = "I feel so smart now!",
ANNOUNCE_HOUNDS = "咱聽到了...應該是獵犬吶。",
ANNOUNCE_HUNGRY = "嗯吶,好餓吶~",
ANNOUNCE_HUNT_BEAST_NEARBY = "看來那傢伙相當近了吶。",
ANNOUNCE_HUNT_LOST_TRAIL = "嗯吶,看來是跟丟了吶。",
ANNOUNCE_INV_FULL = "拿東西拿得太多不是個好主意吶。",
ANNOUNCE_KNOCKEDOUT = "得集中精神...!",
ANNOUNCE_LOWRESEARCH = "I didn't learn very much from that.",
ANNOUNCE_MOSQUITOS = "害蟲吶...",
ANNOUNCE_NODANGERSLEEP = "現在可不是休息的時候吶!",
ANNOUNCE_NODAYSLEEP = "現在是收集資源的時間,別浪費了吶。",
ANNOUNCE_NODAYSLEEP_CAVE = "現在是收集資源的時間,別浪費了吶。",
ANNOUNCE_NOHUNGERSLEEP = "在那之前,咱得先填飽肚子吶。",
ANNOUNCE_NODANGERAFK = "現在不是逃跑的時候吶!",
ANNOUNCE_NO_TRAP = "挺簡單的吶。",
ANNOUNCE_PECKED = "嗯吶!停下!",
ANNOUNCE_QUAKE = "這附近不安全吶!",
ANNOUNCE_RESEARCH = "Never stop learning!",
ANNOUNCE_THORNS = "嗯吶!",
ANNOUNCE_TORCH_OUT = "嗯吶?!不妙...",
ANNOUNCE_TRAP_WENT_OFF = "Oops.",
ANNOUNCE_UNIMPLEMENTED = "OW! I don't think it's ready yet.",
ANNOUNCE_WORMHOLE = "這裡又是哪裡吶...",
ANNOUNCE_CANFIX = "咱可以稍微修理一下它。",
ANNOUNCE_ACCOMPLISHMENT = "I feel so accomplished!",
ANNOUNCE_ACCOMPLISHMENT_DONE = "If only my friends could see me now...",
ANNOUNCE_BECOMEGHOST = "ooOOoooOOOoOooo!!",
ANNOUNCE_GHOSTDRAIN = "My humanity is about to start slipping away...",
DESCRIBE_SAMECHARACTER = "Is that a mirror?!",
BATTLECRY =
{
GENERIC = "嗯吶!",
PIG = "抱歉了吶!",
PREY = "抱歉了吶!",
SPIDER = "別靠那麼近吶!",
SPIDER_WARRIOR = "你的憧憬到此為止了吶!",
},
COMBAT_QUIT =
{
GENERIC = "撤退吶!",
PIG = "還是放過他吶...",
PREY = "嘖!",
SPIDER = "別再過來了吶!",
SPIDER_WARRIOR = "不行了吶...!",
},
{
PLAYER =
{
GENERIC = "嗯吶,%s",
ATTACKER = "%s...別靠近咱...!",
MURDERER = "這傢伙...!",
REVIVER = "嘛...謝了吶,%s",
GHOST = "你該慶幸你沒有變成生骸才是吶。",
},
WILSON =
{
GENERIC = "嗯吶,%s",
ATTACKER = "%s...別靠近咱...!",
MURDERER = "這傢伙...!",
REVIVER = "嘛...謝了吶,%s",
GHOST = "你該慶幸你沒有變成生骸才是吶。",
},
WOLFGANG =
{
GENERIC = "嗯吶,%s",
ATTACKER = "%s...別靠近咱...!",
MURDERER = "這傢伙...!",
REVIVER = "嘛...謝了吶,%s",
GHOST = "你該慶幸你沒有變成生骸才是吶。",
},
WAXWELL =
{
GENERIC = "嗯吶,%s",
ATTACKER = "%s...別靠近咱...!",
MURDERER = "這傢伙...!",
REVIVER = "嘛...謝了吶,%s",
GHOST = "你該慶幸你沒有變成生骸才是吶。",
},
WX78 =
{
GENERIC = "機器人嗎...可別亂摸吶...",
ATTACKER = "看來,%s並不是個友善的機器人吶!",
MURDERER = "這傢伙...!",
REVIVER = "謝了,雷...%s!",
GHOST = "機器人是有靈魂的...咱早就知道。",
},
WILLOW =
{
GENERIC = "嗯吶,%s",
ATTACKER = "%s...別靠近咱...!",
MURDERER = "這傢伙...!",
REVIVER = "嘛...謝了吶,%s",
GHOST = "你該慶幸你沒有變成生骸才是吶。",
},
{
GENERIC = "嗯吶,%s",
ATTACKER = "%s...別靠近咱...!",
MURDERER = "這傢伙...!",
REVIVER = "嘛...謝了吶,%s",
GHOST = "你該慶幸你沒有變成生骸才是吶。",
},
WOODIE =
{
GENERIC = "嗯吶,%s",
ATTACKER = "%s...別靠近咱...!",
MURDERER = "這傢伙...!",
REVIVER = "嘛...謝了吶,%s",
GHOST = "你該慶幸你沒有變成生骸才是吶。",
},
WICKERBOTTOM =
{
GENERIC = "嗯吶,%s",
ATTACKER = "%s...別靠近咱...!",
MURDERER = "這傢伙...!",
REVIVER = "嘛...謝了吶,%s",
GHOST = "你該慶幸你沒有變成生骸才是吶。",
},
WES =
{
GENERIC = "嗯吶,%s",
ATTACKER = "%s...別靠近咱...!",
MURDERER = "這傢伙...!",
REVIVER = "嘛...謝了吶,%s",
GHOST = "你該慶幸你沒有變成生骸才是吶。",
},
MULTIPLAYER_PORTAL = "就是這道門把咱送過來的吶。",
WORMLIGHT = "看起來是能吃的吶。",
WORM =
{
PLANT = "看起來是能吃的吶。",
DIRT = "嗯吶?有什麼在地下...",
WORM = "這種生物在阿比斯到處都是吶。",
},
EEL = "咱應該把它交給莉可處理吶。",
EEL_COOKED = "吶,他還能更棒。",
UNAGI = "嗯吶~~~",
EYETURRET = "樞機...樞機返還之光...?",
EYETURRET_ITEM = "這件遺物能自動攻擊咱的敵人。",
MINOTAURHORN = "可以吃,但總覺得該用在更重要的地方吶。",
MINOTAURCHEST = "這個世界,也會有奈落至寶吶。",
THULECITE_PIECES = "嗯吶,似乎只是一些碎片吶。",
POND_ALGAE = "阿比斯也有很多類似的東西吶。",
GREENSTAFF = "能瞬間拆掉建築的遺物吶。",
POTTEDFERN = "多些植物當裝飾總是好的吶。",