Total War: WARHAMMER II

Total War: WARHAMMER II

Empire of Man/Beast 23/3/025 working SFO-Mixu sandbox modbuild
Parzival von Tronje  [developer] 21 Oct, 2020 @ 11:30am
Inner issues for single mods
So long the mod dont work well in da right way how the mod creator it planned, because the mod is not updated or produce issues with other mods. Thanks to the Steam user "IERD" to remind me of this type of smaller but game experience braking issues!

To fix this type of issues i came to ma four points reminder system.
1. The mod creator have to update his mod!
2. Someone have to create a submod to let the mods work well together
and you have to find them!
3. The most disgusting, but important well working point,
deactivate the issue producing mods... not ma goal!
4. Ma goal, find a clever way around the issues, and share it!
Last edited by Parzival von Tronje; 21 Oct, 2020 @ 12:15pm
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Showing 1-12 of 12 comments
Parzival von Tronje  [developer] 21 Oct, 2020 @ 11:41am 
IERD Vor 54 Minuten
Aislinn skills doesn't work for "empire of the Phoenix king" for LSG & Bolt Throwers others are building bugs in sons of asuryan like Vaul's Anvil doesn't recognize as a requirement for recruiting units there are a lot more if you play HE SFO I only recently play Eltharion & you have a much more mods than I have probably should write it in the description.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1634174122&searchtext=Asuryan
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1970763988&searchtext=Asuryan
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2104404525&searchtext=empire+of+phoenix

Last edited by Parzival von Tronje; 21 Oct, 2020 @ 11:53am
Parzival von Tronje  [developer] 21 Oct, 2020 @ 12:13pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1158737832

If you play as the "Border Princes" for the "Southern Realms", pick up first
"Gashnag The Black", not the Human Lord "Valmir Gausser". Because of a Lord mod in ma mod build, which one spawn two Human Lords, you cant move a single one of them.
Starting with "The Black" let you move the generic Lord, let him kill from a pirate Faction and let spawn the real "Valmir Gausser" Lord for the "Border Princes". This will be happen for a lot southern realm factions.

For me it works like that...

Or u kill the useless ♥♥♥♥,best way!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1887317037&searchtext=execute+useless



Last edited by Parzival von Tronje; 21 Oct, 2020 @ 2:42pm
Parzival von Tronje  [developer] 21 Oct, 2020 @ 12:31pm 
The mods work well together, but produce a small weird effect in da battlefields.
One Krell is da good one, the other the less skilled one. Find out which one.
The info below can help, try out.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1702423659
GG-ping 12. Okt. um 2:58 Uhr
I'm seeing two Krell summons on Heinrich. Only running this mod through KMM?
Is this a bug or is there something wrong on my end? What might cause it?
+
Cataph [Autor] 12. Okt. um 9:59 Uhr
mod conflict.
+
GG-ping 13. Okt. um 3:40 Uhr
Seems the conflict was with "Less buff and effect VFX" mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1567055147
Parzival von Tronje  [developer] 25 Oct, 2020 @ 2:06am 
prop joe [Autor] 25. Okt. um 9:53 Uhr
Ok, I made it work with Sigmar's Heirs. That mod renames the Imperial factions and that is not great for me.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2265550083
Serj Targarien Vor 9 Stunden
This mod is amazing. Unfortunately I have a mod conflict on my end and I can't find the culprit.
The only options that appear for me are "improve relations" "decrease relations"
and "Military Alliance", and the empire requires elven influence for the third option.
I've been trying to find the mod responsible with no success so far,
so if someone has the same problem and finds the solution I'd love to know.

Dusky Vor 9 Stunden
Reporting a conflict with the Sigmar's Heirs mod, when both are active you only have 3 options:
Improve/Decrease Relations and Military Alliance (Alliance also costs HE Influence instead
of prestige)

Foul Melchiah Vor 8 Stunden
Can confirm the Sigmar's Heirs conflict.

shane_357 Vor 3 Stunden
Okay yeah I'm getting the same thing as Serj and Dusky and I do have Sigmar's Heirs.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2171409202&searchtext=sigmar+heirs
Last edited by Parzival von Tronje; 26 Oct, 2020 @ 12:43pm
Parzival von Tronje  [developer] 2 Oct, 2021 @ 3:15am 
Moeved into a waiting list!
Produced overwritting issues for da building chains in da towns!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1533573873&searchtext=foreign+rec

Fahrräder 5. Sep. um 20:01
Make sure to alt-tab back into the game to check that you haven't messed anything up.
You will have to go through every settlement, or at least where you suspected Skaven to be.
Note that Chaos-loving factions, like Ssildra Tor, for some reason
(only them in the Vortex campaign) like to build the mod's buildings in other slots.
Then feel free to delete this mess of a mod, your campaign should load and work fine.
If it doesn't, you missed a settlement or several.

Fahrräder 5. Sep. um 20:02
(1/2) For any of you with campaigns still trapped, use the Web Campaign Editor tool
(mentioned in the description), and use the "Edit Settlement" menu to detect and change anything
that starts with "fb_..." to another building index.

The majority of these instances are the Skaven settlement buildings, replace those with something like
"wh2_main_skv_settlement_minor_2" where:
- "main" indicates whether it's the main game or a DLC,
- "skv" means Skaven,
- "settlement_minor" indicates, well, the main settlement building (minor),
- the number 2 is the level of the building.

Amekron 20. Sep. um 19:15
hello, got a bug at the start for the knights of the caledor, in the starting capital
of level 2 there are 6 buildings from the mod, but you cannot even build 1 level of any building,
since is required "building of the previous level".
Last edited by Parzival von Tronje; 2 Oct, 2021 @ 3:21am
Parzival von Tronje  [developer] 28 Nov, 2021 @ 8:38am 
It feels like the campaign difficulty on normal dont produce so much AI confeds,
but through the random diplomatic MOD, every run its a different experience,
you can have luck or a challenge on higher difficultys.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1772348679&searchtext=never+obsolete+ai+lords
Barak Varr as a side faction is a little bit weaker as da rest,
read da description from da mod below! Its integrated into SFO as a very light version + this mod,
you will become a tough challenge.
Last edited by Parzival von Tronje; 11 Dec, 2021 @ 2:39am
Parzival von Tronje  [developer] 21 Dec, 2021 @ 12:16pm 
rojozangre 7. Dez. um 4:47
@Steel_l_ade
Sorry, but Mod's conflict is with Mod The Amber Kingdom (TAK) | Blood Elf Conversion- https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1955690734 -, which makes Chaos Wizards units look like a Tomb Kings wizard, both in battle and on the campaign map. 🔴
Parzival von Tronje  [developer] 23 Dec, 2021 @ 11:38am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2330246706&searchtext=dark+elv+mounts
Festive Hyper 24. Nov. um 22:11
Male Dreadlord Stegadon breaks the campaign

PSG 3. Okt. um 6:50
bomb my game.
critical bug.

Mon'Keigh Chirurgeon 50A 26. Sep. um 20:43
Yeah, the Male Dreadlord Stegadon marker crashes the game. Though weirdly enough, from my experience, this doesn't happen some times.

emiel123 16. Sep. um 15:50
This mod seems fun but the stegadon marker in the skilltree of the (male) dreadlord seems to crash the game.
Last edited by Parzival von Tronje; 26 Dec, 2021 @ 1:45am
Parzival von Tronje  [developer] 30 Dec, 2021 @ 6:35am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1641884834

From FLAMBOYANT:
IMPORTANT!!

ABOUT GREY-OUT BUG
It's an old bug that NOONE can solve except CA (we had it in wh1 too), I'm sorry. It's probably happening more on low end systems because the game is getting messed up on start of the turns with events and dilemmas. There are 2 workarounds that you can try if you have it, I hope they will help you:

"-If you spam CTRL+S right after the last faction in Turn-End, it will save before your turn starts. Then you should be able to load that save and start the turn normally. Works for me at least. If you happen to be using that mod btw, the bug will go away after you finish the LL item quests."

"-Chop's workaround fixed the issue, just click your faction icon (top right) go to records > events > click on the most recent > click the check mark to confirm = end button usable again"
Last edited by Parzival von Tronje; 30 Dec, 2021 @ 6:37am
Parzival von Tronje  [developer] 31 Dec, 2021 @ 3:00am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2422620839
Stürmbest 6. Dez. um 16:38
Hey BAGHolder unfortunately, all enemy foreign agents are portraid as a tomb king model. I'm playin Bretonnia rn, my paladins, warrior priests, general of the empire and elven princes are fine. But Damsel's and other agents showed as a Tomb King model. I used Character Refresh Pool , kicked and replaced them but still problem is there. I'm playing with Updated Custom Lord Creation is that a conflict?

BAGHolder [Autor] 6. Dez. um 22:56
@Stürmbest

Thank you for letting me know. I don't have such issue, so it must be mod conflict. I will take a look at that mod & see if there is anything I can do.

Stürmbest 7. Dez. um 4:58
Yep, thx for answering. Seems like problem is on my end. Just tried again with only your mods and it seems like it's running fine. Still there are some wizard art mixup but when ir refresh it everything was in order. Mod conflict but i couldn't detect it cuz playin with 160 mod xd When i have time i'll try with some part of the mods i have , when i find the culprit i can write it down on here for further notification. Thank you for the beatiful mod , <3

BAGHolder [Autor] 7. Dez. um 13:42
@Stürmbest
I look at the table & it is not the custom lord one, since it does not change art table.

Typically it is a mod (or overhaul mod) that changed vanilla arts table. Actually there are not too many of them touching the table (I used 120+ mods including new textures, Mixu new lords, new agents, etc., and all compatible).

So far the only conflict mod I am aware of is SFO, since it changed many things including the arts table. Otherwise, if damsel is the main conflict you see, probably some wizard mod that add / change damsel arts.



Last edited by Parzival von Tronje; 31 Dec, 2021 @ 3:02am
Parzival von Tronje  [developer] 31 Dec, 2021 @ 3:34am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2492546941&searchtext=dark+elvs+magic
Life-Heaven units look like a Tomb Kings wizard, both in battle and on the campaign map. 🔴
Last edited by Parzival von Tronje; 31 Dec, 2021 @ 3:36am
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