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Alright, ♥♥♥♥♥♥♥♥♥. I never expected anyone to analyze these scenarios and expect something more than some crappy scenarios that vaguely represent something in the style of Far Cry, but you really took the time to do this, and I appriciate it.
The feedback you gave me does make sence and is not out of line, but actual constructive critisism. Again, thank you.
Since I would call myself a novice in the eden editor, stuff like cutscenes and more in-depth dialogue was out of the question first (ep 1 was originally for personal use), but when i advanced as an editor, I should've updated the older missions. Scripting is still a slight mystery to me, but I've looked into it and I do want to improve my skills.
Anyway, I really appriciate your feedback and when I get free time (currently quite busy and stressed out) I will work on past missions to improve them.
The varioations of pt 7 are very, very different from the part I did (eg one was a sabotage & rescue mission with NVGs and silenced MP5s) this was maby a bit too high tech for the theme of the campign, so I scrapped the idea, with an almost finished scenario. The rest of the varioations are of similiar sort, being scrapped due to a lack of connections to the plot or simply lack of being able to make the gameplay itself enjoyable with the current state of the variations.
But I do have a few lying around that could make great varioations to pt 7, but as I earlier stated, it will take a while before I can get them done and the required scripting figured out.
If you have an idea how I could fix or go around this issue, feel free to share it with me. Thanks
I example use this we I want to find the camera spots:
[] exec "camera.sqs";
When I click with left key I get cordinates and then add them to example intro_cutscene.sqf making cutscenes in sqf look like this.
so use [] exec "camera.sqs"; and left click to select your own camera positions.
The cordinates are from my upcoming campaign so use [] exec "camera.sqs"; and left click to select your own camera positions.
* * * * *
~.001
ShowCinemaborder false
_camera = "camera" camcreate [0,0,0]
_camera cameraeffect ["internal", "back"]
_camera camPrepareTarget [72458.39,-63454.75,21427.42];
_camera camPreparePos [7632.78,9731.26,1.79];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 0
(Camera in village, full of dead civilians)
~5
(camera moves to road full of dead soldiers and militants and destroyed cars.)
_camera camPrepareTarget [98977.30,-26452.60,19133.64];
_camera camPreparePos [7643.74,9714.57,2.08];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 0
~5
_camera camPrepareTarget [-55575.18,82908.35,-24927.90];
_camera camPreparePos [7655.89,9703.08,1.28];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 0
and so on until endMission "END1"; to finish the INTRO.
________________
"Then the story. The idea I had (which I never put to words in the briefings or tasks) was that the mercs were hired by a private company that made major losses due to the civil war and wants an end to the conflict ASAP. Their idea of ending the conflict is stopping the biggest source of guns coming into the country, thus the Jackal becamomes their target."
Guestion:
How long civil war has continued? Year, half year?
Anyway here we have 1st cutscene as written, now just to make it actual cutscene in INTRO-section:
(First cutscene camera village, full of dead civilians, camera moves to road full of dead soldiers and militants and destroyed cars. Then camera moves to town where fight has ended for militant victory and they are massacre remaining goverment soldiers behind church where militants as final victim kill a officer.)
(Camera moves to full picture of this city which have many places flaming.)
["PMC Leader","Civil war has been going on XX months. People die from left and right no matter are you armed or not."] call BIS_fnc_showSubtitle;
["PMC Leader","They say that in war there are no winner, only losers."] call BIS_fnc_showSubtitle;
(Camera points from behind of Jackal who is watching the town where massacre is going on from hill, helicopter can be seen landed from corner of the scene.)
["PMC Leader","But then there's Jackal."] call BIS_fnc_showSubtitle;
["PMC Leader","He is currently biggest gun runner in this country."] call BIS_fnc_showSubtitle;
["PMC Leader","He sell weapons to everyone, no matter of purpose or ideology when money just reach his pocket."] call BIS_fnc_showSubtitle;
(Camera moves to this private company barrack outside.)
["PMC Leader","He is eye watching everyone in this country, even goverment buy weapons of him when he same time deals with militants."] call BIS_fnc_showSubtitle;
(Camera moves inside of barrack pointing to private company leader who is briefing.)
["PMC Leader","This civil war has cost our company lot of money and we want to end it."] call BIS_fnc_showSubtitle;
["PMC Leader","No matter which faction tries to make something he propably knows it too."] call BIS_fnc_showSubtitle;
(Camera turns to point 3 player charters/squad.)
["PMC Leader","That's why we are hiring you."] call BIS_fnc_showSubtitle;
["PMC Leader","You are outsiders, he might not know anything about you and that is your only advantage."] call BIS_fnc_showSubtitle;
["PMC Leader","And that is why we want YOU to KILL THE JACKAL."] call BIS_fnc_showSubtitle;
(end scene)
________________
"It was a bloody mess, but I didn't post it due to lack of a response of the creator of the soundtrack i used in it."
Well why not try some else music on background? Wouldn't 'Back in Stratis' or 'Alcatraz (A)' work also you describe of the scene?
________________
"The varioations of pt 7 are very, very different from the part I did (eg one was a sabotage & rescue mission with NVGs and silenced MP5s) this was maby a bit too high tech for the theme of the campign, so I scrapped the idea, with an almost finished scenario."
Nah, I disagree. MP5SD6 is in Far Cry 2, so none can't say it would be too out of Far Cry 2.
I don't know how you planned this mission but prehaps first phase of this mission would be break in inside military FOB where player would steal the NVG's?
________________
"I always played with one friend, leaving one merc (usually O'Connor) left out, since we didn't want the AI to ruin our fun by engading everyone before we were ready and being a 'third wheel' to command and micro manage. And since all three characters are so different regarding equipment and supported playstyle, it can't be controlled who is left out (if anyone). Since most people playing as pairs most probably leave the third merc out, this would (as far as I am aware of how conversations work, even scripted ones) mean that most probably some lines would never be said, as the character who sais them, wouldn't be there. This issue is eliminated in SP, as you can't play without the AI, but since I created these scenarios with CO-COP on mind, this is a real issue."
Well three options comes from my mind:
1) Guide in mission briefings not to remove third charter of the mission or some of the dialogues might be lost.
2) Release SP and CO-OP versions seperately.
3) Release 2p CO-OP and 3p CO-OP versions seperately.
________________
"I would call myself a novice in the eden editor"
Hey I started ArmA editing back in OPF:CWC 7 years ago and this weekend is going to be first time I release a full lenght campaign on internet so no worries if you are just ready to read and test out A LOT scripts and your missions. There's no lootboxes or microtransactions giving anyone advantage of learning how to make missions, only the biggest determination affects in this sport.