Space Engineers

Space Engineers

Space Just Got Real (1.188 Update 4)
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Dr. Novikov  [ontwikkelaar] 21 sep 2017 om 15:25
Suggestions
Post suggestions here, please.
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Hi, I just started using this today. I helps quite a bit, thanks for publishing it. Has anyone else commented that the bloom is still a bit too much? When I look at text on a LCD it still has a glow around it. Still readable, and much improved though.
Dr. Novikov  [ontwikkelaar] 22 sep 2017 om 19:16 
Origineel geplaatst door Biggus:
Hi, I just started using this today. I helps quite a bit, thanks for publishing it. Has anyone else commented that the bloom is still a bit too much? When I look at text on a LCD it still has a glow around it. Still readable, and much improved though.

Could you, please, post a screenshot so I could see what you see? Maybe there is some other mod or setting that interferes?
Sure, here I am looking at an LCD without your mod: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1144200798. Here I am with your mod: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1144191342. Obviously your mod does a fantastic job of making it readable, but there is still a glow. Maybe there is an artifact left behind from another mod that I used to use. I also used another for the bloom. Is there something I can change in the graphic settings maybe? Thanks
Laatst bewerkt door Biggus; 23 sep 2017 om 16:18
Dr. Novikov  [ontwikkelaar] 23 sep 2017 om 20:27 
Origineel geplaatst door Biggus:
Obviously your mod does a fantastic job of making it readable, but there is still a glow. Maybe there is an artifact left behind from another mod that I used to use. I also used another for the bloom. Is there something I can change in the graphic settings maybe? Thanks

I will look into it. I have intentionally left some bloom around lamps and lights to preserve that "sci-fi movie" look. I will see if it is possible to separate LCDs and other light sources, or will release an addon for the mod that would further decrease the bloom for the sake of LCD readability.
Laatst bewerkt door Dr. Novikov; 23 sep 2017 om 20:27
Thank you so much for the consideration!
There is no longer code to remove the environment bloom in the envionment.sbc. I had to write it in myself. Took a long time to figure out how. I would be happy to share it with you, if you are ever interested. Add me on steam! Thanks!
Заебатый мод, тыж русский вродь да?)
Dr. Novikov  [ontwikkelaar] 25 sep 2017 om 14:59 
@Foogs я еще и на твоем сервере играл )) Чего в "предложения"-то? ))
Dr. Novikov  [ontwikkelaar] 3 okt 2017 om 15:11 
@Biggus I have an idea on how to remove the bloom from LCDs but keep it on lamps and lights. Will try it and make an update.
Origineel geplaatst door Dr. Novikov:
@Biggus I have an idea on how to remove the bloom from LCDs but keep it on lamps and lights. Will try it and make an update.
Awesome, and congrats on being showcased on Xocliw's stream!
Dr. Novikov  [ontwikkelaar] 4 okt 2017 om 9:42 
@Biggus http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1157796670 - made this add-on. If there will be no issues, I will include it intto SJGR. Still researching how to remove the emissivity bloom from LCDs only, but keep it on other lamps and lights.
That is spot-on! The other changes are also awesome. I also voted! Thanks again
in this screenshot http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1147461069 you can see, that no light is reflected from the bright surface of the asteroid/moon to the spaceship above. Adding this would make the visuals even more realistic
Dr. Novikov  [ontwikkelaar] 31 okt 2017 om 16:29 
@Altaica true. This sorta works with planets now, as the game adds atmospheric ambient lighting. I am not sure if this will work in space though in the current version of game engine.
could it be possible to change the sun's light to blood red?
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