ARK: Survival Evolved

ARK: Survival Evolved

MyConverter
frosch1007 29 Nov, 2017 @ 5:28am
Error?
Hi, first of all, nice mod idea! but i've got this error if i load my game
Do you have any idea?



Assertion failed: CurrentPos + Count <= TotalSize() [File:H:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 2053]
Seeked past end of file ../../../ShooterGame/Content/Mods/1134373942/PrimalGameData_BP_MyConverter.uasset (2704 / 2703)


VERSION: 273.884
KERNELBASE.dll!UnknownFunction (0x000007fefd4ca06d) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x000000014080c998) + 159 bytes [h:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x000000014080cf35) + 178 bytes [h:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!FArchiveAsync::Serialize() (0x00000001408846be) + 0 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:2059]
ShooterGame.exe!operator<<() (0x00000001408c8a27) + 3 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\uobject\packagefilesummary.cpp:13]
ShooterGame.exe!ULinkerLoad::SerializePackageFileSummary() (0x00000001408a42bf) + 0 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:907]
ShooterGame.exe!ULinkerLoad::Tick() (0x00000001408a3a33) + 8 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:555]
ShooterGame.exe!FAsyncPackage::FinishLinker() (0x0000000140880f7c) + 50 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:420]
ShooterGame.exe!FAsyncPackage::Tick() (0x0000000140880a7a) + 8 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:271]
ShooterGame.exe!ProcessAsyncLoading() (0x0000000140883928) + 24 bytes [h:\svn_ark\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1580]
ShooterGame.exe!UShooterEngine::LoadGameMods() (0x000000013fefb6b2) + 0 bytes [h:\svn_ark\projects\shootergame\source\shootergame\private\shooterengine.cpp:887]
ShooterGame.exe!UEngine::LoadMap() (0x00000001412b2c71) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9410]
ShooterGame.exe!UEngine::Browse() (0x00000001412af0e2) + 38 bytes [h:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8620]
ShooterGame.exe!UEngine::TickWorldTravel() (0x00000001412afdc0) + 68 bytes [h:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8792]
ShooterGame.exe!UGameEngine::Tick() (0x0000000140ffe30f) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1133]
ShooterGame.exe!FEngineLoop::Tick() (0x000000013fb41b2d) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
ShooterGame.exe!GuardedMain() (0x000000013fb3bdbc) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x000000013fb42f6a) + 5 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x000000013fb43098) + 8 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x0000000142251cc1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000773759cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000775aa561) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00000000775aa561) + 0 bytes [UnknownFile:0]
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Showing 1-4 of 4 comments
Star74Lord  [developer] 3 Dec, 2017 @ 12:04pm 
hmmmmm.... i have no idea maybe reinstall the mod and load the game without this mod
Star74Lord  [developer] 3 Dec, 2017 @ 12:05pm 
bist du deutscher ?
frosch1007 4 Dec, 2017 @ 5:34am 
Jupp hat geholfen, danke!
Last edited by frosch1007; 4 Dec, 2017 @ 5:35am
Koo 9 Feb @ 4:15pm 
If only you had just add a configuration to edit the crafting speed of your converter, then its good. I mean why would a converter be that slow. you just have to convert it for simplicity's sake.
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Showing 1-4 of 4 comments
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