XCOM 2
[WotC] Resistance Firearms - Main Module
This topic has been locked
∑3245  [developer] 10 Sep, 2017 @ 9:05pm
Future Changes/Additions - Resistance Firearms 2.000
Version 2.000 will fix several big bugs:
  • New energy weapon sounds (Oni and future energy weapons)
  • Change some of the weapon sounds?

Version 2.000 will add the following weapons (26 weapons):
Assault Rifles:
  • IW - NV4 - Chaos [T2]
  • IW - NV4 - Flatline [T3]
  • IW - NV4 will move to [T3]

  • MWR - AKM
  • MWR - AKM (Battleworn)
  • MWR - AKM (Tactical Fighter)?

  • IW - Volk [T2]
  • IW - Volk - Corruption [T3]
  • IW - Volk - Goliath [T3]

  • IW - R3K - R3KT [T3]

  • GRW - FAMAS G2
Battle Rifles:
  • IW - EBR-800 - Orisis [T3]
  • IW - EBR-800 - Bomber [T3]
SMGs:
  • IW - Raijin-EMX + Scope [T2]
  • IW - UMP-45
Shotguns:
  • IW - Rack-9 - Smoothbore [T3]

  • Mill - HK CAWS

  • Mill - Ithaca 37
LMGs:
  • IW - RAW [T2]
  • IW - RAW - Liberty [T3]

  • MWR - PKM
Snipers:
  • MWR - R700 (Assassin Kit [T3])
  • MWR - R700 (Slate Kit [T1/T2])
  • MWR - M40A3 (Slate Kit [T1/T2])
  • MWR - M40A3 (Assassin Kit [T3])
  • MWR - M82A1 (Slate Kit [T1/T2])
  • MWR - M82A1 (Assassin Kit [T3])
  • Replace Stoy79's SVD with MWR's SVD?
Pistols:
  • MWR - Taurus 44
  • MWR - Taurus 44 (Spec Ops)

  • IW - Oni - Kaiken [T3]
  • IW - Oni - Tengu [T3]

  • IW - The Eraser [T3]
Launchers:
  • None
Last edited by ∑3245; 10 Sep, 2017 @ 9:06pm
< >
Showing 1-14 of 14 comments
Arkhangel 11 Sep, 2017 @ 5:39am 
what about the Mauler from IW?
∑3245  [developer] 11 Sep, 2017 @ 4:24pm 
Originally posted by Arkhangel:
what about the Mauler from IW?

I'm torn between making it either a Spark weapon or a LMG.

If I make it a LMG, then it's gonna look weird because I don't have the proper animations for it (unless of course I use the assault rifle ones.)
Arkhangel 11 Sep, 2017 @ 4:25pm 
doubt it would look that bad using the AR animation anyways.
Cynath 12 Sep, 2017 @ 9:08am 
how about a Kel Tec KSG shotty? I think the actual in game shotgun is based on this.
Czer 13 Sep, 2017 @ 3:38am 
Will there be a possibility of having Pistol primaries for use with classes that have that?
∑3245  [developer] 13 Sep, 2017 @ 7:12am 
Originally posted by Czer:
Will there be a possibility of having Pistol primaries for use with classes that have that?

We'll see about that.
Dwarf Floyd 16 Sep, 2017 @ 5:46pm 
Can you add weapons from Battlefield 1?
Alexander Pushkin 17 Sep, 2017 @ 6:28am 
Those "Assassin's kit\chaos\flatline" things are weapon's skins? and if so they are will be exclusive to tiers? or is it possible to have them at tier 1?.
Last edited by Alexander Pushkin; 17 Sep, 2017 @ 6:32am
∑3245  [developer] 17 Sep, 2017 @ 12:02pm 
Originally posted by Respect Women:
Those "Assassin's kit\chaos\flatline" things are weapon's skins? and if so they are will be exclusive to tiers? or is it possible to have them at tier 1?.

It will be exclusive to certain tiers.
Alexander Pushkin 17 Sep, 2017 @ 2:51pm 
I see,thank you.
Czer 18 Sep, 2017 @ 7:36pm 
Also can we get some more SMGs like a Vector, MP9 or perhaps a PDR or something, maybe a kuda from blops3?
Baka Racker 7 Oct, 2017 @ 2:40pm 
IW Volks for everyone!

The amount of stuff you are adding is insane. I love it!
Last edited by Baka Racker; 7 Oct, 2017 @ 2:40pm
DigitalWizard 8 Oct, 2017 @ 1:50pm 
Really awesome pack you have here. Just a quick question, what other games could you use models from that have realistic looking directed energy weapons, especially for weapon types that currently don't have any (snipers mostly). I love the difference in feel from the energy weapons, but I'd hate to be "forced" to use one weapon because I'm on T2 and want some energy pizzazz if there's only like, one game that fits the bill.

I've been loving this weapon pack and you're already adding so much content though, so I just wanna say thanks again!

EDIT: Maybe you could even just add energy particle effects to conventional guns? Don't know how much work that'd be, but it'd be real cool.
Last edited by DigitalWizard; 8 Oct, 2017 @ 1:52pm
∑3245  [developer] 8 Oct, 2017 @ 2:57pm 
Originally posted by DigitalWizard:
Really awesome pack you have here. Just a quick question, what other games could you use models from that have realistic looking directed energy weapons, especially for weapon types that currently don't have any (snipers mostly). I love the difference in feel from the energy weapons, but I'd hate to be "forced" to use one weapon because I'm on T2 and want some energy pizzazz if there's only like, one game that fits the bill.

I've been loving this weapon pack and you're already adding so much content though, so I just wanna say thanks again!

EDIT: Maybe you could even just add energy particle effects to conventional guns? Don't know how much work that'd be, but it'd be real cool.

I think Infinite Warfare might be the only game that I know of that has D.E.Ws that make sense for its time (this is specifically why I chose to use models from the game in the first place).

Also, I'm afraid the only energy sniper that IW had is the EBR800, but I threw that into the battle rifle category since it fits better.

If I can get a modeler/texture artist to make some conversion kits like the Vektor Mag rifle, then we can get energy weapons for snipers.
< >
Showing 1-14 of 14 comments
Per page: 1530 50