XCOM 2
[WOTC] GrimStyle Armor
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Yoshiluv90  [developer] 9 Sep, 2017 @ 8:00am
What is next for Grim Style?
Just wanted to get some opinions about what I should do with this mod (assuming Grimhart doesn't come back and tell me to tear it all down).

The original mod description plans listed:
- Torsos with backpacks
- EXO suits with ammo Pouches and Kevlar
- Try my hand at the Power armor.

Personally I don't care for the EXO suit idea so that's not happening -_-. Backpacks would be doable. I'm not entirely sure where I'd get the models, but I'm sure there are some official looking ones out there. Power armor in grim style is definitely the next logical step; if anyone has ideas on how it should look, I'm open to ideas.

Other than that, I'm also working on a NPC clothing mod because none of the ones released ever seem to work properly for me and it got me thinking how easy it would be to grim style all that stuff (bradford, tygan, engineer, vip, civillian, etc.). I guess I could make that a seperate thing though, Grim Style Outfits or Grim Style Armor Part II, or Grim Style Audio Style Armor Style Part Style Dos....or something.

Anyway, suggestions welcome. Just stay within the spirit of the mod which was about making the visual style closer to real world military.



Oh yeah, the third option is "Go away audio! Go work on your armor ports, and don't you dare change anything about Grim's vision!"

:(
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Showing 1-3 of 3 comments
_Zevon 9 Sep, 2017 @ 12:41pm 
I think it is a good idea.
Ordos 10 Sep, 2017 @ 3:34am 
4th option, do everything. pls.
Mr.A 30 Sep, 2017 @ 11:44am 
Faction hero props with no camo on armor but camo on clothing. Reaper coats/hoods without camo. More head props (capnbubs props and resistance warrior ski mask etc) without camo.
Thanks for getting this into wotc, pretty much essential for me
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Showing 1-3 of 3 comments
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