Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem








- 10 speed
- 14% all damage to front
+ 5 or 7 damage to back
takes slow speed stat of the class you're healing
or
+ 15 uber rate
+ medic charge but -50 uber (like demo charge but pushes back)
only uber's the front but not the back but more damage to back when uber
( mabe no instant kills from spys?)
+80% damage resistance when uber is active
+10% damage resistance when uber is not active
when uber is active: you can switch between friendlys and uber will not decrease
when uber is not on target: uber is not active
cannot gain uber from ubersaw
+20% extra headshot damage on wearer
Medics die anyway from an uncharged headshot..
tak any negative speed from heal target
the higher the uber the the higher the damage ressist for a maximum of 50%
auto uses uber
uber only effects wearer
mini crits taken to back or top
+Ubershield: Deloys a massive hologram shield in front of the wearer and the patient that absorb 75% damage of all type. Immune to stun and damage force.
-15% slower movement speed on active
-10% slower Ubercharge rate
+Damage from front is Reduced by 10% every 20% of Uber charged (Max 50% un-ubered)
+When Ubered, 90% less damage is taken for both players
+When Ubered, Knockback from Airblast, Explosives and Bullets Reduced by 50%
-40% Slower movement speed for both players
-40% more damage from fire
-+60% More Damage from behind for both players (As ubercharge increases, this is reduced in 20% intervals until damge from behind is reduced to 20%
target but not medic is imuune to all form of critz
upon uber activation target receves 0 damage from all sources but medic can stil be attaked
Medic takes 20% less damage from all ranged sources
Medic takes 20% more damage from melee
Everything else from yours, keep it. :)
+15 health on wearer
+25% Ubercharge rate
+25% max overheal, overheal build rate, and overheal duration
While healing, provides your target with +1 capture rate.
-15% heal rate
Ubercharge provides you and your target +40% damage resistance of all types
25% bullet resistance from the front
+15 health on wearer
+25% Ubercharge rate
Cons:
-15% heal rate
Uber: The front is Übered, the back, not so much
Almost identical to normal Über except for an unprotected back
Any Bullet damage from the front will harm the shooter by 60% of the damage dealt
Any Projectiles from the front are reflected
Other types of damage from the front (such as melee, afterburn and debuffs) will simply not be taken
The Back (100 degrees) is vulnerable: takes normal damage
Excells on defense and pushing on offense, especially with extra teammates on your back
Terrible against Spies (or back related weapons), against Ambushes, while Alone or to Escape