RimWorld

RimWorld

Dubs Rimatomics
Any Fix for constructoids working on new reactors?
mechinator Constructoids cant work on new reactors dev error below, repeats each tick it seems



Mech_Constructoid83211 threw exception in WorkGiver RimatomicsConstruction: System.NullReferenceException: Object reference not set to an instance of an object
at Rimatomics.WorkGiver_SuperviseResearch.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, System.Boolean forced) [0x00082] in <733762648fae402a9587d630c25a6a96>:0
at RimWorld.JobGiver_Work+<>c__DisplayClass3_1.<TryIssueJobPackage>b__0 (Verse.Thing t) [0x00013] in <e5e3eba73a8e46a39c1159649251e857>:0
at Verse.GenClosest+<>c__DisplayClass2_0.<ClosestThingReachable>b__0 (Verse.Thing t) [0x00034] in <e5e3eba73a8e46a39c1159649251e857>:0
at Verse.GenClosest.<ClosestThing_Global>g__Process|5_0 (Verse.Thing t, Verse.GenClosest+<>c__DisplayClass5_0& ) [0x00047] in <e5e3eba73a8e46a39c1159649251e857>:0
at Verse.GenClosest.ClosestThing_Global (Verse.IntVec3 center, System.Collections.IEnumerable searchSet, System.Single maxDistance, System.Predicate`1[T] validator, System.Func`2[T,TResult] priorityGetter) [0x0005d] in <e5e3eba73a8e46a39c1159649251e857>:0
at Verse.GenClosest.ClosestThingReachable (Verse.IntVec3 root, Verse.Map map, Verse.ThingRequest thingReq, Verse.AI.PathEndMode peMode, Verse.TraverseParms traverseParams, System.Single maxDistance, System.Predicate`1[T] validator, System.Collections.Generic.IEnumerable`1[T] customGlobalSearchSet, System.Int32 searchRegionsMin, System.Int32 searchRegionsMax, System.Boolean forceAllowGlobalSearch, Verse.RegionType traversableRegionTypes, System.Boolean ignoreEntirelyForbiddenRegions) [0x0014c] in <e5e3eba73a8e46a39c1159649251e857>:0
at RimWorld.JobGiver_Work.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x004be] in <e5e3eba73a8e46a39c1159649251e857>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
RimWorld.JobGiver_Work:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob (Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:CheckForJobOverride ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
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Showing 1-2 of 2 comments
Dubwise  [developer] 27 Oct, 2022 @ 5:52am 
yeah i need to fix a lot of job drivers because mechs are just colonists but with stuff like skills missing so its all throwing errors when trying to read or write to that stuff
Canadian Lime 27 Oct, 2022 @ 1:00pm 
thanks man glad you responded. Love your mods
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Showing 1-2 of 2 comments
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