Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And if there's nobody working on it - hell, I'll do it.
On the political pie.
Now hear me out - aside from the divide separating settled and nomadic people, most governments in this time period effectively governed the same way, just with different flavors of ruling elites. The emperors of Rome and China aren't much different conceptually than tribal chiefs - it's only the scale that matters. How cultures perceive and treat other states diplomatically, however, is VERY important. Because Chinese diplomats held a different view of their neighbors than Roman diplomats did of their own.
I propose: using the political pie chart to track 'cultural concentration' instead of political strength of parties, each with their own diplomatic preferences. Using the following divisions, at first glance:
-Red (Roman Republic)
-Purple (Roman Empire)
-Crimson (Hellenized/Greek culture)
-White (Punic/Carthaginian/Egyptian culture)
-Medium Blue (Iberian/Celtic culture)
-Black (Germanic Culture)
-Pink (Persian/Central Asian)
-Light Green (Northern Chinese/Korean/Japanese)
-Dark Green (Southern Chinese/Asian Minor)
-Gold (Indian Major)
-Silver/Gray (Indian Minor)
Incorporating other states into your kingdom may also increase the culture percentage by event or focus, which may change what your kingdom looks like with time.
Of course, this means that boost party popularity and popularity gain focuses are going to be problematic, and that programming so many variations of states will be a challenge. With a big enough team, however, it can be surmounted.
http://imgur.com/a/btut3