XCOM 2
Metal Over Flesh Redux
A way to bypass the restriction on grenades?
I know this limitation is hardcoded in the X2DownloadableContentInfo_MetalOverFleshRedux.uc file. And there is no way to remove it through .ini files. This limitation greatly interferes with the Spark Arsenal mod. And judging by the comments, it bothers a lot of people.

Does anyone know how to get around this limitation?
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Сообщения 12 из 2
I use both and have no such limitation? Ordinance launcher grants 2 grenade slots as it should. If in doubt, use "fire in the hole" mod to add a GTS perk to add grenade to any class. Or, if you want to override it completely for sparks, add:

AbilityUnlocksGrenadePocket=Overdrive

To any mods "XcomGameData.ini" usually under the section:

[XComGame.X2AbilityTemplateManager]

Which is at the top. For testing I sometimes do it with the "2x ability points" mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1123788033

This is because that mod has a blank "XcomGameData.ini" file and you can just put:

[XComGame.X2AbilityTemplateManager]

AbilityUnlocksGrenadePocket=Overdrive ;any ability a spark has can go here if you just want it for sparks, otherwise change to "loot" or "evac" if you want the pocket for EVERYTHING

Hope that helps.
Отредактировано Krakenous; 30 июн. 2022 г. в 17:02
Yes, Ordinance launcher grants 2 grenade slots, but I can't equip grenades in these slots... And if i create additional grenade slot (like in your method). Slot was added, but i too cant equip grenade in this slot :D

Tnx for helping!
Отредактировано MaxMNG; 2 июл. 2022 г. в 4:16
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Сообщения 12 из 2
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