全軍破敵:戰鎚

全軍破敵:戰鎚

Ultimate Undead - Vampire Count Overhaul for Steel Faith
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Nickamus  [開發人員] 2017 年 9 月 4 日 下午 10:12
Should adjustments be made to Necromancy?
Hey Folks,

I am working on an update that will make healing your units a more important part of battle. I am thinking of creating a new ability outside winds of magic that allows you to heal a unit for a large chunk of health (themed after warpstone) every so often (45 seconds-1 minute), and possibly adjusting Invocation of Nehek quite a bit to heal more, cost less, and possibly allow AoE options at base and overcast options (with AoE getting larger with overcast)

To balance these things out with this, I need to adjust the stat penalties units take as they get damaged:

50% Health: 30% Attack/Defense debuff (was 25%)
20% Health: 50% Attack/Defense, 25% speed debuff (was 25%)
Total at 20%: 80% attack/defense, 25% speed debuff (was 50% attack/defense)

What do you think of the general idea?
最後修改者:Nickamus; 2017 年 9 月 5 日 上午 8:45
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Malanthor 2017 年 9 月 23 日 下午 6:43 
Hmm. Personally i dont fancy it. I guess i just dont see the point in it. It would just make other spells used even less, i tend to use invocation of nehek a fair bit allready but wih those changes i would pretty much ONLY use it and no other spell. And win every battle with every unit alive and at full health. :-D
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