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Before tactical combat, you can look at ship designs which includes that info during tactical combat do not think that is visible anywhere but I have never really looked for it.
EDIT: Oh ! just saw it ! Right after clicking "attack" on the galaxy view, where you can choose "attack" or "abort" (or "retreat" if the AI attacks you).
Awesome, I guess it's enough indeed, thanks !
It appears in the diplomacy view, and the council (when someone is voting, and when the result is revealed). As usual, I may give you a save game if you don't use to play large galaxies :)
Edit:
An other one: When you click a "max pop reached" notification, the camera doesn't go to your system (it only opens the colony view). So if I want to see what planet is in the system (to decide if the colony will go to research or building ships), I have to remember the colony name and look for the sytem :/
Whereas other notifications do move your camera.
Clicking on a "Done" or using the Right-Click close while holding down the CTRL key will in additional to the normal operation of exiting the screen, will center the galaxy map on this planet.
Fix.0.0.6.2a: Set the field to autosize
Fix.0.0.6.2a: Added galaxy pan to make it work like the other notifications
Did you fix the council result view too ? Where you see the bar, with each race vote
(I had to give Orion to get one of Psilon's colony... and Sakkra did not accept 3 of my colonies vs one of his... -_-)
Just click "next turn" and the council will trigger.
I've also been able to reproduce a new "turn lock" issue, where I can't click the "next turn" button. I have to save game, and load it back to be able to click it.
In the same save file, you can go to turn 400 (via timeline graph), play simple until turn 402 (trade goods, make fleets guarding, spy await, etc...), and while completing every task of turn 402, you should not be able to go to turn 403.
It happened 3-4 consecutive turns, and then did not lock anymore... must be very specific...
Thanks for your analysis ;)