Sid Meier's Civilization VI

Sid Meier's Civilization VI

Dark Souls - FireKeeper (Dark Souls MOD) support R&F and GS
furion1986  [developer] 12 Aug, 2017 @ 3:15pm
Crash Reports Here
Guys, please help us debugging by submitting crash information such as crash turn (game speed), what you were doing, what you see AI is doing. If you have Fire Tuner opened please also let us know whatever further information you saw. Thanks!
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Showing 1-4 of 4 comments
[The] Force 12 Aug, 2017 @ 6:09pm 
Heavily modded so I'm willing to bet it's a conflict but when starting a new game with this civ selected I get a "starting game" text over a black screen then get booted back to the main menu, only happens with this specific civ, at least of all the random ones I've tested.
furion1986  [developer] 12 Aug, 2017 @ 7:15pm 
Originally posted by Force2reckon:
Heavily modded so I'm willing to bet it's a conflict but when starting a new game with this civ selected I get a "starting game" text over a black screen then get booted back to the main menu, only happens with this specific civ, at least of all the random ones I've tested.
Are you using any other Mod?
Start game error is usually because of invalid foreign key in xml codes. It didn't happen to us when we turn on DS mode only. There must be some syntax conflict with other Mod.
furion1986  [developer] 12 Aug, 2017 @ 7:28pm 
Originally posted by Force2reckon:
Heavily modded so I'm willing to bet it's a conflict but when starting a new game with this civ selected I get a "starting game" text over a black screen then get booted back to the main menu, only happens with this specific civ, at least of all the random ones I've tested.
Could you please submit database.log generated after you encountered with this error? If you've started other game, please reproduce this error in game and find the log files under
My Documents\My Games\Sid Meier's Civilization VI\logs\
By reviewing the log file we can find out which other Mod we're conflicting with, then either find out which syntax we can change, or exclude that Mod if the fix turns out being too much of work.
Thanks for the feedback!
furion1986  [developer] 13 Aug, 2017 @ 12:59pm 
We are looking into Feudalism being a big suspect for the cause of crash. Please let us know if you were about to finish Feudalism as well when crash happened.
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