Sid Meier's Civilization VI

Sid Meier's Civilization VI

Dark Souls - FireKeeper (Dark Souls MOD) support R&F and GS
Papaya 9 Aug, 2017 @ 4:49am
Bugs so far
Great game, and I would love to keep playing, but my game crashes at turn 60 everytime. I have no mods on; is there certain DLC i should have enabled/disabled?
Last edited by Papaya; 9 Aug, 2017 @ 4:49am
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Showing 1-15 of 19 comments
Papaya 9 Aug, 2017 @ 6:47am 
I have tried to find the trigger for thr crash but have ben unseccusful. The past couple times the game crashed at turn 50. I checked to see if it was the discovery of a tech/civic, the building of a unit or wonder, and other suchs scenerios. I can't figure it out. I can send you a save file of the game at turn 48 if that helps.

This mod is absolutely amazing and adds a fresh element to civ6. Thank you for your work and let me know if there is a way I can help solve this crash issue.
KCucumber  [developer] 10 Aug, 2017 @ 10:40pm 
Thanks for you feedback very much. I'm very glad to hear you like this MOD.

About the crash problem I am still try to find out the reason, The only error info I can find is like "access_violation" and "divide_by_zero" but after I google them, seems they are some issues cased by the graphic card driver or computer processor...
So I am a little confused about how to solve it...But, anyway I will continue try fixing it

Thanks for everything you have done~ Thanks!
bluebeans 13 Aug, 2017 @ 3:48pm 
Okay, so I reached the atomic era one turn after I reached the classical era...
KCucumber  [developer] 13 Aug, 2017 @ 5:43pm 
that is not a bug, I set it like that.
J.Moonstorm 9 Sep, 2017 @ 1:23pm 
Hello I tried to play this mod but it wouldn't start a game, it would load for a few seconds then say start game for a second, then go back to the main menu. I disabled all my other mods and it still did the same thing, Idk what to do to play this mod
KCucumber  [developer] 9 Sep, 2017 @ 1:39pm 
Thanks for your feedback.
the problem is cased by the conflicts between these mods you have used.
please try close some other mods it will work
SatelliteJedi 7 Dec, 2017 @ 2:22pm 
It's not allowing me to select a hex for the firelink shrine or any other district.
KCucumber  [developer] 7 Dec, 2017 @ 7:10pm 
because at the beginning of the game you don't have the ability to remove some feature on the hex (like Jungle and Marsh). Try restart a game, as long as there are some empty plains you will find everything is fine.
SatelliteJedi 9 Dec, 2017 @ 10:51am 
Hey KCucumber, fixed my previous issue. But I'm having the crash at turn 60 or so also. The only thing that I can tell when I keep loading the game is that my advisor is telling me I attracted a great person. Maybe it's a certain type of great person generation causing the conflict?
SatelliteJedi 9 Dec, 2017 @ 10:52am 
Awesome mod btw, I really want it to work. What additional information or testing can I provide for you to help? (side note, my first problem regarding district placement was actually due to another mod conflict)
SatelliteJedi 9 Dec, 2017 @ 10:53am 
I'm going to start a new game with no other mods enabled and see how that goes
KCucumber  [developer] 9 Dec, 2017 @ 2:56pm 
oh I see your problem. that is a problem i dont know how to solve. the game will crash at a certain period, but i cannot figure out why.
THERE IS A SOLUTION can help you continue your game. if your game crashed, try loading the auto save before the turn you crash. then try delete all the equipments only left your undead units (or delete all the undead units only left equipments) then you can enter your next turn successfully.
I help it can help you
Thanks for your play~
Luzella 1 Dec, 2018 @ 11:18am 
Bug: after reloading from a save or quick save file, there is a high chance the production, gold, and faith purchase tabs on cities will not load, effectively ending the game.
KCucumber  [developer] 1 Dec, 2018 @ 6:33pm 
is there anyother MODs get loaded in your game?
Luzella 2 Dec, 2018 @ 9:57am 
At first yes, but I disabled all the mods.
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