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Rapporter et oversættelsesproblem
-20% lock on speed
-15% fires speed
+10% damage
25% slower rocket reload
+15% health on sentry
On player
+25 health
15% slower when carrying sentry
In my opinion, I think the stats could look like:
+40% Damage for the bullets
+30% Longer range
+50% More ammo
+60% Rocket speed
-50% Damage fall off (only for rockets)
Rockets do much more damage (200ish at very close range, because the Soldier in the video dies immediately)
-50% Less rockets
-Rockets take 6 seconds to reload
-15% Fire rate
-20% Build rate
-25% Less healing from all sources
-20% Move speed when carrying
-5% Move speed overall
Cost of making is now 155
I'm not a game designer, and sorry if this is either under/over powered.
On the Mini-Sentry: Mini and Lv. 1 share the same model. This is the reason why you can't use mods to replace the model for lv1 and mini-sentry at the same time. HOWEVER! There is a way around this. Given the fact that the official Mini-Sentry looks different via size scale and decals, they could do the same if they made a Mini-Artillery model. As such the Gunslinger and Call Man should be able to work together. But only if it's accepted by Valve as an official in-game item. I believe it'd be far too much work for the creator to figure out how to adjust both models independently in a singular mod given the fact that otherwise it'd just cause mod collision.
As a whole, I love the idea and have been wondering why they don't have alternate PDA's with different sentry types. Given how things have been handled with additions. I trust the TF2 team to implement it correctly *if we ever get another update*.