Ravenfield

Ravenfield

House Wars - DISCONTINUED
Logo Tho 28 Jul, 2017 @ 7:25pm
Some Critiques and Suggestions
I've always loved the "Toy Soldier" aesthetic for maps, but there's a few issues with this map that I need to critique.

Main Critiques

The AI frequently shoots at you through walls. While attempting to make a push into the Living Room from Bedroom Halllway, I noticed that bullets were literally flying through the sofa and damaging me. The bullets were coming from the back corner of Entrance Hallway on the opposite end of Main Hallway. This "wallhacking" issue got me killed numerous times while trying to push.
Also, while trying to capture the living room flag, there is a spawn point on the opposite side of the cardboard box with ramps leaned up against it. This spawn point kept spawning ~5 enemies at a time, and immediately upon spawning, I would see a metric f*ck ton of bullets and shotgun pellets flying through the cardboard box right towards me (before promptly dying).

Suggestions

The map is also surprisingly linear, and a rather typical (or "traditional", if you will) frontline situation develops, where both Eagle and Raven are battling over the Living Room which is at the center of the map, and neither team can make an effective push on the opposition.

I suggest adding another entrance to the outside area in Second Bedroom, such as a window. This would give Second Bedroom an actual reason to exist on the map (it's currently tucked out of the way and barely sees any playtime) and allow Eagle to flank outside and keep gameplay shifting, rather than just keeping a constant stalemate over the Living Room.

I also suggest ventillation shafts and / or mouse holes be added to enter and serve as flanking routes.

I'd also LOVE to see the addition of shelving units up high on the walls which are covered in books, picture frames, trophies etc. If you could get up onto a shelf with a sniper rifle and use a book as cover, it could offer an insanely fun sniping experience.

NOTES:
-These opinions are spawned from a match where the balance was shifted slightly into the enemy team's favor to make up for the fact that a human being is on one of the teams
-My suggestions are just that: Suggestions. You can listen to them and choose to implement them into your map if you wish, or even use them as inspiration, or choose to do nothing at all.
-My intention here is NOT to "hate on" your creation, my intention here is to hopefully help it see its true potential.
Last edited by Logo Tho; 28 Jul, 2017 @ 7:27pm
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Showing 1-13 of 13 comments
hatch.da.egg  [developer] 28 Jul, 2017 @ 7:53pm 
Hey Gold Plated Nutsack,

Thanks for telling me about the wall hacks, I'll mess with the collision boxes. I've also been meaning to move that spawnpoint under the coffee table to another part of the room, thanks for the reminder. I was thinking about adding an open window between the second bedroom and the yard, but that might take a while because I'm terrible with blender. Ventilation shafts could be really cool, I had been toying (no pun intended) with the idea but only as aesthetics. I'll think about adding those shelves too, the main problem would be getting the AI to go up there too.

Thanks for the feedback!
the rot consumes 28 Jul, 2017 @ 11:40pm 
hatch.da.egg

Just one tip: I think you should make the capture points in all caps. Because then it fits in with the rest of the text for point captures. So instead of:
EAGLE CAPTURED Living Room; It's: EAGLE CAPTURED LIVING ROOM.
hatch.da.egg  [developer] 29 Jul, 2017 @ 10:22am 
Originally posted by Minivandiesel:
hatch.da.egg

Just one tip: I think you should make the capture points in all caps. Because then it fits in with the rest of the text for point captures. So instead of:
EAGLE CAPTURED Living Room; It's: EAGLE CAPTURED LIVING ROOM.
Thanks, I hadn't noticed how weird that looked.
RoamerXD 31 Jul, 2017 @ 2:50am 
Hope to add some vehicles....And add some fixed machine guns and missile launchers plz!
Besides, maybe an anti-aircraft gun can be added on the desk in the living room.
Last edited by RoamerXD; 31 Jul, 2017 @ 2:59am
FloppyFishFlaps 31 Jul, 2017 @ 2:36pm 
i absolutely love the map. i jump think it would be so fun if their where toy planes flying around the house
hatch.da.egg  [developer] 31 Jul, 2017 @ 6:45pm 
Originally posted by zibosunrising:
Hope to add some vehicles....And add some fixed machine guns and missile launchers plz!
Besides, maybe an anti-aircraft gun can be added on the desk in the living room.


Originally posted by FloppyFishFlaps:
i absolutely love the map. i jump think it would be so fun if their where toy planes flying around the house

Anti-air guns would be pointless because unfortunately the roof messes up planes and helis.
swag gaming 2 Aug, 2017 @ 2:52am 
some jeeps scatterd around would be good also
Redn3k Jesus 3 Aug, 2017 @ 8:51am 
DOGE THINKS MAP SHOULD BE BIGGER LIKE HAVE A KITCHEN OR A BIGGER BACKYARD MAYBE ADD A DOGHOUSe TO GO IN FOR COVER
Redn3k Jesus 3 Aug, 2017 @ 8:51am 
also make living room bigger feels cramped
Redn3k Jesus 3 Aug, 2017 @ 8:53am 
DOGE VERY HAPPY WITH MAP
hatch.da.egg  [developer] 3 Aug, 2017 @ 9:24am 
Originally posted by DOGE:
DOGE THINKS MAP SHOULD BE BIGGER LIKE HAVE A KITCHEN OR A BIGGER BACKYARD MAYBE ADD A DOGHOUSe TO GO IN FOR COVER
I especially like this doghouse idea, that could be interesting.
shade_of_fox 3 Aug, 2017 @ 5:16pm 
What do you think of having a lego or jenga building for sniping and gun emplacements? Could serve as a high ground in a hallway or wherever you think is best. Also I like Gold Plated Nutsack's idea for mouse holes, either straight through or tunneling around, it would probably remove the linear assaults and make for more tactical gameplay.
hatch.da.egg  [developer] 3 Aug, 2017 @ 5:26pm 
That is actually a really good idea

Originally posted by shade_of_fox:
What do you think of having a lego or jenga building for sniping and gun emplacements? Could serve as a high ground in a hallway or wherever you think is best. Also I like Gold Plated Nutsack's idea for mouse holes, either straight through or tunneling around, it would probably remove the linear assaults and make for more tactical gameplay.
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