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PerLevelStatsMultiplier_DinoTamed<type>[<attribute>]=<multiplier>
PerLevelStatsMultiplier_DinoWild[<attribute>]=<multiplier>
This would affect all dinos, not just this mods dinos I think.
DinoClassDamageMultipliers=(ClassName="<classname>",Multiplier=<multiplier>)
DinoClassResistanceMultipliers=(ClassName="<classname>",Multiplier=<multiplier>)
with these you can make them hit softer and get hit harder. if you make resistance 0.5x you will hit 2x as hard. effectivly reducing hp by 50%
if your rex hits for 100, it will now hit a <classname> for 200. while still hitting other dinos for 100.
DinoSpawnWeightMultipliers=(DinoNameTag=<tag>[,SpawnWeightMultiplier=<factor>][,OverrideSpawnLimitPercentage=<override>][,SpawnLimitPercentage=<limit>])
<factor> is how often the games decides to spawn <tag> dino, bigger the number, the more often the dino is chosen to spawn.
<limit> is the percentage of <tag> on the map. bigger the number, the more of them there will be on the map. when the mystery number is reached, the max number of this dino the author wants on the map, they stop spawning.
<override> is used with other options and i havent tested it. i have always had <override>=<limit>, just in case...