Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

Dead Man Switch - Vox Populi
Optimal stat / etiquettes
Originally posted by Ahbadah:
Academic: 1000 more for 1st Paydata: Mr. Delilah's stones, Impress Aljernon - take FIRST if you don't have Strength 6.

Socialite: 1000 more from UB money orders (3000/2500/2000) from Van Graas, take last but before you get home from your first run in the UB. And don't forget to find Shane while you're here for 2 karma not etiquette related. His stuff is in the upper left dorm, finding it will trigger his body to spawn downstairs regardless of which path you take.

Corporate: 500 more for flight recorder (2nd paydata), bypass punk at NTSB, Impress James Telestrian III, take second.

Shadowrunner: 200 more from NTSB data #1 2) 500 more from money orders (500 less than socialite), bypasses punk at the NTSB second run, Rebuke Johnny after hospital. Take early if at all.

Gang: 200 more for BTL client list. Bypasses combat with ganger thug in early game if you lack 4 Strength.

Security: 30, bypasses 2 VERY CHEAPLY BRIBED officers like NTSB and the one guarding Sam's crimescene.

Street: Convince Ryker to stand down in BTL Studio.

Str: 6: "Look into my eyes, Van Graas." 1800Y, haymaker McKlusky 4: Intimidate thug in Barrens before Halloweeners, intimidate old man in Stevie's place.

Quickness: 5: chipjack the torturer with the bad BTL (never seen it work, but it's in the editor), 4: pocket the wood necklace if you don't have spirit summoning 2.

Int: 3: Find the shoe. Convince Ryker to stand down.

Will: Nothing

Cha: 3: Get into BTL lab 2 without a fight (overrated), borrow hobo's ladder. Convince Ryker to give you access to Zipper. 4: Open extra path to Stevie J's upper floor without spirit summoning or str or decking or a drone. 5: 1500Y for stones.

None give you extra karma that I've noted.

Only 3 fights skipped: 2 Gangers outside organ grinders with str 4 or gang, Ryker with street or int 3, and NTSB Gate lookout with shadowrunner or corp.

Security only saves you 30 nuyen. Street is nearly useless compared to 3 int. Academic, corporate, and socialite are actually the best etiquettes. Please add more info!


Just wondering if these still hold to be true?
< >
Showing 1-7 of 7 comments
DaveOfDeath  [developer] 28 Jun @ 10:00am 
I guess you could just play it and find out... (Shrug).

But... If you're a "follow a guide for maximum everything" style player, this is probably still fairly accurate. Several of the scenes were rebuilt and tweaked when were going through them, but the base game is largely the same.
L0g41n  [developer] 29 Jun @ 8:33am 
I don't see that comment from Ahbadah in any of the threads, so if that's a list from Shadowrun Returns it isn't current.

The conversations were reworked to give more character-specific information using etiquettes, not rewards, and there are a lot more of them.

Let us know how your experience is when you play!
Kasa 29 Jun @ 10:11am 
I would add to this that the player needs to also be able to jackin else they will fail some missions outright as oppose to being able to find alternate paths.

You made an encounter at the stuffer shack instant fail if you are unable to connect to the server with no alternate outcome.
DaveOfDeath  [developer] 29 Jun @ 1:29pm 
I don't recall the matrix being mandatory in the stuffer shock.
Kasa 29 Jun @ 1:35pm 
There is a server that the mugger wants you to hack in the managers office.

The door to the office has no key (I checked everywhere and talked to everyone) but if you have ether 4 quick or 5 str you can force it open.

After that there is a glitched Jackpoint I could not interact with it regardless, but since I was playing a shaman I had no deck / datajack and so I went back to talk to the mugger.

He called me useless and ran into the room trashing the server and I got a quest failed notification.

The only other outcome was to say you could open the door / tell him to take a hike to which he kills the sales clerk and starts a fight with you.
DaveOfDeath  [developer] 30 Jun @ 3:59am 
That seems right... I believe the vent can be used for access if your body is low enough also. But if you're not a decker, it'd be tough to succeed at a matrix mission.

It seems like there was another solution to that... But for the life of me, I couldn't tell you what it was. It's been years since I played with any of the code for DMS:VP...
Kasa 2 Jul @ 2:58pm 
So ya this guide still holds more or less true for all the content I saw.

You're still going to want decking for at least that one quest if you care enough about it.

But this set up will see you through the majority of challenges.

A lot of other etiquettes or skills don't do anything other flavour text which is fine seeing as thats kind of the point of role play in these role playing games.
< >
Showing 1-7 of 7 comments
Per page: 1530 50