Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
(-) -40% blast radius
(-) -50% primary ammo on wearer
(-) -30% move speed while zoomed in
on alt-fire; zoom in (like a sniper rifle scope)
I'm a still fan of your idea tho.
75% damage bonus
On hit: blankets an area in fallout that drains 5% of their remaining health and 5% of their reserve ammo per second for 5 seconds
75% clip size penalty
50% slower reload
40% projectile speed penalty
But I guess that that would be overpowered if it didn't also have a damage reduction.
stats:
+30% blast raius
+20% dmg
-75% loaded ammo
alt fire launches a non damaging flak thing that can explode the bomb in the air. (this is just an idea it doesn't have to be on the weapon it's just a cool idea)
radiation lingers in the blast radius for 2-5 seconds and is show as a green puddle or something.
anyone stepping in radiation is irradiated for a few seconds and takes a total of 25-50 dmg over 4-10 seconds
that seems like good stats to me, if you have any suggestions let me know.
The entire constract screems "No", pretty much.