Team Fortress 2

Team Fortress 2

David's Crocket
There's room for improvement
Being new to to the modding community is no excuse for poor quality, so here's a thread for you guys to suggest changes and to point out specific flaws so I can fix them in the near future.
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I like the idea a lot, but it seems a bit busy, with the large scope thing and exhaust port
Messaggio originale di An Easter Egg:
I like the idea a lot, but it seems a bit busy, with the large scope thing and exhaust port
I agree. In my opinion, the structure of the whole weapon should become a bit "Closer" to the stock's model. Look at the difference in shape and size between the Direct Hit and the Stock- that's the kind of difference you want to go for.

On the flipside, the textures of the weapon could become more pronounced and "Alive", the smooth color of the launcher doesn't scream "Soldier" like the other unlocks do. Adding features to the texture while keeping it within TF2's color scheme would be ideal. Maybe tone down the black areas of the model, they are a bit too dark.

The explosions should conform to the regular explosions of TF2 in my opinion, there is enough visual clatter in the game as is.

Making this thread is a pretty rad thing! I apploud you for seeking feedback.
Ultima modifica da mishael1; 22 lug 2017, ore 15:39
i think you need to change the explosion effect cause its too bright
The explosion is not part of the mod, it's a featured mod made by nonhuman called "Manly Mini Nuke Sexplosions of Manliness" It was only included in the video.
Ultima modifica da ☆CaptainMalk☆; 9 ago 2017, ore 8:41
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