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+20 damage
-5 health
-4 speed
each kill adds +1 to each positive effect above
if you use this idea plz give me a free 1 :D
+50% fire rate (soo it probably looks like it shoots out all bullets at once?)
- has only 3 ammo in clip. i think this should be fine! because its an upgrade to the force a nature.
and the knockback is 3 times stronger than force a nature. due to the 3 barrels.
there we go nice nice... also its not so easy to make single shots. 3 ammo... sure... but +50% fire rate is also packed with that
+ -40% bullet spread (like the Shortstop).
+ 25% faster firing speed.
- -50% clip size.
- Marked for death when not active (but not for 3 seconds when switching back like the GRU).
- 25% slower reload time.
- No random critical hits.
"Third time's a charm"
Remember that crits don't have falloff so a guaranteed hit with -40% bullet spread would make weakened enemies at medium range crap themselves one last time. Given that, the 25% faster firing speed, and the 25% slower reload time, this weapon would do best for what the Scout is amazing at; hit and runs. Since this would be a weapon that would punish you for not having your "lucky charm" active, it would pair best with Bonk! or Crit-a-Cola, and melees that you never use for damage like the Atomizer.
NO UPGRADES IN TF2 only side grades
(+) On hit: You can see your victim's health for a short time
(+) This effect can be applied to multiple victims
(-) On hit: Your victims can see YOUR health for a short time
These stats would be like a double edged blade. It would allow the Scout to see the health of his victims temporarily, which would allow him to switch and use the according weapon. But it would be risky in a way because the enemy can do the same.
+75% more accuarcy on last shot (scout shoots a slug)
-Every third shot has 50% range modifier (ex. 75 dam. within 1000+ ham.units,25 at 100-750 ham.units)
-20% damage penalty
-No random crits
My stategy:This will be used to pick off enemies from longer distances,but deal less damage than the normal scattergun and rely more on reloading often.
-15% damage
+~20% ammo on wearer
3 clip [duh]
break-reload [like Force-a-Nature]
+5 pellets per shot (like, just 5 more pellets, exactly)
Makes pulling off the damage a little harder but allows for an ACTUALLY ACCURATE SCOUT WEAPON (see below)! But, if a 'Hype' type thing goes it with a secondary weapon, it would have to be on a different button when this weapon is equipped. Would pair with a Crit-a-Cola because you can get those beautiful 100% crits of at a distance! Don't use the slug with the Candy Cane Bat though, it would be like shooting a double-edged sword out of a Scattergun.
alt-fire: shoots slug; uses like all 3 shells [basicly,only when full clip can you fire] and is like @I'll_swallow_them_if_i_want_to 's third shot idea plus extra damage
{EXTRA DIALOGUE: "Too bad, I'm coverin' fa Snipa today!" -only when:no snipers on team, and headshot killed person-; "Triple the death, triple the fun!" -anytime it kills-}
{CUSTOM TAUNT: -pretends to be a Sniper, he can fake miss or fake headshot- }
WOULD LIKE TO SEE THIS WEAPON IN TF2!!!
spoiler alert: used 4 edits [minus this one]
plus 10% more bullets
kills fill a luck meter
luck meter when full makes it so you have a 30% chance to crit
20% slower firering speed
I think having it reload it's intier clip at once would be nice, give it +20% more pellets per shot & +15% damave vs players. With the downsides of -25% reload sped, -10% damage per pellet, -15% firing speed & -25% critical damage
25% increase in firing speed
-50% clip size
10% faster reload speed
Not game breaking but, rewards good scout gameplay.
Kinda like soda popper but no hype.
fires 3 rounds everytime is fired
every reload it reloads 3 at a time
35% slower reload speed
75% slower fire rate
ramp up is 30% less effective
fall off is 80% more devastating
+15% faster firing speed
Causes bleed effect for five seconds when all three shots in a clip connect
+40% reload speed
only 12 shots in reserve
- 40% less damage than the stock scattergun
- Starts with less damage output but grants additional damage for every consecutive shot by 5%
- Fires a fixed shot pattern
- +3 health for every shot that lands
- 50% slower deploy speed