Garry's Mod

Garry's Mod

Zombie Survival
Patch notes - 11/09/2014
  • Players that are on your team and on your friends list will have green rings under them.
  • The Regenerative trait has been changed. It will now provide 1 health per 5 seconds while under 50% health.
  • The Resistant trait has been changed. It will now reduce poison damage by half.
  • The Muscular trait now includes a 20% increase to melee weapon damage.
  • The Worth menu has been enlarged and functionality has been improved.
  • Weapons will now come with 2 magazines of ammunition instead of 6.
  • The Worth menu selection for ammunition has been changed to be sets of 5 and 3 boxes instead of sets of 3 and 2 boxes.
  • Added player auras while holding a medical item. Friendly players will glow a certain color depending on their current/maximum health.
  • Admins and the owner of a Flesh Creeper nest can now always break them (as long as they are a Flesh Creeper).
  • Added honorable mention: Nest Destroyer, which goes to whoever destroys the most nests.
  • Added honorable mention: Nest Master, which goes to whoever has the most zombies spawn through their nests.
  • Human players joining late will no longer be dynamically spawned on another player who is near a zombie.
  • You can now press JUMP to free roam while dead as a zombie (instead of having to mash right click until it happens).
  • Decreased the cost of the Z9000 from 60 to 50 Worth.
  • Decreased the attack delay on the Flesh Creeper from 1.1 to 0.75 seconds.
  • Decreased the damage on the Blaster from 13x7 to 12x7.
  • Decreased the damage on the Glock3 from 19x3 to 17x3.
  • The Ghoul will still slow players on hit but will also make the target immune to another slow for 2 seconds.
  • The Ghoul no longer creates poison when getting hit or killed.
  • Triggering skycade protection will now punch your view.
  • Increased the health of the Ghoul from 125 to 150.
  • Increased the speed of the Ghoul from 140 to 185.
  • Bloated Zombie death poison spray has been severely nerfed both in quantity and velocity. This is a placeholder change for the new secondary ability.
  • Maximum damage resistance has been changed from 25% to 35%. Again, temporary.
  • Reduced the damage of the Gun Turret from 13 to 12.
  • The Gun Turret will no longer fire two bullets while in manual mode (was essentially free double damage).
  • Damaging barricades or humans while dead as a zombie will now update the postmortem stats (The "That life..." text area displaying your barricade damage, brains eaten, and damage to humans).
  • Pressing reload on a nailed prop will now remove the nearest nail in that prop, even if you weren't pointing directly at one.
  • Added endcamerapos keyvalue (setendcamerapos input) to logic_winlose. This takes a vector in the form x y z which allows you to override the position of the end game camera should the humans lose.
  • Bosses are now worth 30 points instead of 50.
  • Spawning as a Gore Child now works if you're a crow.
  • Added a crosshair dot to the Medical Kit.
  • Optimization to client-side nail code which should free a number of cycles if a lot are being drawn.
  • Nails will now display their owner as [color=red](DEAD) Player Name[/color] if the player has died instead of displaying nothing.
  • Players can no longer create Flesh Creeper nests near zombie spawns.
  • Flesh Creeper nests can now be built faster by having multiple Flesh Creepers but is capped at 3 simultaneous builders.
  • Nail health is now easier to be seen.
  • Fixed crash which spammed CBaseEntityList::AddNonNetworkableEntity: no free slots in the console before the actual crash.
  • Fixed crash which printed red CUtlLinkedList overflow! (exhausted index range) (65535) in the console before the actual crash.
  • Fixed the Medical Kit not having lag compensation on it. Fixes playing the healing animation / sound without actually healing anyone or taking ammo.
  • Fixed the zombie volunteer list not working properly on maps without zombie gasses in them (usually ZM maps).
  • Fixed leg damage being networked to all players instead of just the local player.
  • Fixed some weapons having their bullets come out of the side of your screen while in ironsights.
  • Fixed the Lead Pipe special trait affecting the Shade.
  • Fixed Fit and Tough traits setting your health to maximum when you take them.
  • Fixed Gun Turret dropping more than the correct amount of ammo when destroyed. It should now drop half of the remaining ammo.
  • Fixed Giga Gore Child being worth 0.5 points (Gore Child remains at 0.5).
  • Fixed Film Mode not hiding the notifications or health area.
  • Fixed Film Mode option not persisting when the map changes.
  • Fixed the Stone weapon uselessly staying in your inventory if you had no more stones left to throw.
  • Fixed inappropriate model scales on Tiny, Savior, and Z9000.
  • Random starting loadouts now include things that aren't weapons (ammo, traits, etc.).
  • Added an option to disable the automatic suicide when changing zombie classes.
  • Zombies will no longer receive damage resistance when only one human remains.
  • Players can no longer claim the arsenal crate that gets spawned in the human spawn when nobody has one. Any player can pack it up though.
  • The Ghoul's ghoul touch special ability has been changed. It will no longer slow targets but will debuff them for the next 10 seconds. They will take 30% more damage (the extra damage is attributed to the person who ghoul touched them last) for the next 10 seconds as well as slightly disorienting them.
  • The Ghoul movement speed has been reduced from 185 to 160.
  • Added crafting recipe: 'Waraxe' Handgun. Combine two 'Battleaxe' Handguns to craft this. Slightly better version of the Owens.
  • The Flesh Creeper model has been changed to one that doesn't have severely awkward hitboxes.
  • The Flesh Creeper can no longer jump and attack at the same time.
  • The Lead Pipe special trait has been changed from a disorientation to a severe view punch/snap on a global cooldown of 1.5 seconds.
  • The Regenerative trait is now 1 health every 6 seconds under 50% health instead of 1 health every 5 seconds under 50% health.
  • Fast Zombie Legs have been changed to be a slightly faster but slightly weaker version of Zombie Legs.
  • Zombies that have just spawned or enter zombie gas will now have a temporary buff which gives 25% extra speed and 40% damage resistance. This buff lasts for 3 seconds and is refreshed by entering the gas. Gas will no longer heal. Zombies with this buff on will strobe dark green.
  • Added crafting recipe: Bladehack. Combine a saw blade with a manhack to get this. Slower but has more health, does more damage, and has less of a knockback when hitting something.
  • Resupply Boxes now award the owner a point for every 2 people who use their box instead of every single person (so half as many points).
  • Added trigger_bossclass brush entity. Turns the zombie who enters in to their preferred boss class. Also comes with a spawnboss input, which tells the game to spawn a boss using the built-in rules for picking and spawning bosses.
  • Fixed Fast Zombie Legs spawning much more abundantly than intended.
  • Fixed Flesh Creepers not being able to jump over obstacles due to their insanely low jump height.
  • Fixed zombies taking themselves in to account when calculating horde damage resistance (bosses always had full resistance because of this).
  • Fixed allowing people to use worth menu after redeeming.
  • Fixed rare Lua error in PlayerShouldCollide.
  • Fixed OnLastHuman constantly firing for logic_infliction.
  • Fixed first display of Worth being incorrect on maps with custom Worth.
  • Fixed trigger_zombieclass snapping your look angles when you were turned in to another class.
  • Fixed logic_pickups not restarting on round change (you could only pickup X amount of things per map rather than per round).
  • Fixed rare heal dart Lua error.
  • Fixed zombie class unlock messages being wrong on some maps (moved messages to server side).
  • Slug Rifle headshots now display 9999 as their damage value (this is only display damage, the actual damage isn't even relevant).
  • Slug Rifle passive no longer works on bosses.
  • Fixed $selfillum=1 on some zombie view models. Was causing fast zombie and poison zombie view models to appear to be full bright.
  • Fixed fast zombie being crippled if interrupted pre-pounce.
  • Fixed health area model being too small sometimes.
  • Fixed redeem crash (probably).
  • Fixed redeem texture for some reason having alpha channel of another texture.
  • Purged all capital letters from file names and paths.
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115/19 megjegyzés mutatása
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Good to see work being done on this classic gamemode!
Work is still being done but most of the time the updates go up on github and workshop only gets 2-3 updates a year.
I REALLY LIKE THE FLESH CREEPER I MEAN THAT IT BUILDS NESTS AND ITS A BUG LIKE CREATURE MEANING IT WILL BE A MUTATED TERMITE
lags while passing through the props :(
I could have helped you to translate from english to spanish, but you ♥♥♥♥♥♥♥ didint unblocked me yet and i DIDINT even have done anithing bad to you, you are such a rude guy, UNBLOCK ME ALREADY!
I talked to JetBoom
That's a looot of fixes. Are you the sole developer of ZS?
what mods do you use
JetBoom | SKINDRAGON.NET eredeti hozzászólása:
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Hey, on my server when holding Z it walk really slow, how i can fix it? (Sorry if bad speak)
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115/19 megjegyzés mutatása
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