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Laporkan kesalahan penerjemahan
If you want that to work, you need to enable Episodic behaviors with "hl2_episodic 2" convar.
"ai_debug_readiness 1" can be used to see if an NPC is panicking or not.
So I just tested it with, and without weapons, apparently panic function does not work with NPCs like citizens with no weapons(which is also a default weapon), would it be possible to make it work with unarmed citizens?