Garry's Mod

Garry's Mod

Nodegraph Editor
Work tool!
0. Choose map.
1. Open console.
2. Nav_generate. Wait.
3. Nav_save.
4. Use notegraph tool.
5. Save.
6. Re-name Txt/Ain.
7. File in maps/graphs/
8. Enjoy! Its Work.
Laatst bewerkt door Cold'est; 19 jul 2016 om 3:51
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1-3 van 3 reacties weergegeven
No its not.

Nav creation/editing is not necessary – GMod npc's rely on Nodegraph and will work even if the map has no navmesh.

In my case, for this to work, I had to remove the .AIN file which was embedded into .BSP.
...and prevent nodegraph rebuilding (ai_norebuildgraph 1).
Origineel geplaatst door Kerouha:
No its not.

Nav creation/editing is not necessary – GMod npc's rely on Nodegraph and will work even if the map has no navmesh.

In my case, for this to work, I had to remove the .AIN file which was embedded into .BSP.
...and prevent nodegraph rebuilding (ai_norebuildgraph 1).

Как ты удалил AIN файл встроенный в BSP?
Laatst bewerkt door Zabolotniy; 29 aug 2016 om 6:32
Dude, do you even test it before post it? even ai_norebuildgraph 1 they are still same thing with no nodes at all
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1-3 van 3 reacties weergegeven
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