Garry's Mod
SCars Slim
AI/Node following
Been trying for over a month now to use the BigCity map and get some cars to follow the waypoints or nodes but they accelerate so fast, once they pass the node they already traveled a mile and have to "backup" or crash into buildings trying to locate the next node,

Is there a proper way to have AI cars follow node paths better?
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Сообщения 12 из 2
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Сообщения 12 из 2
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