Team Fortress 2

Team Fortress 2

Long-term Solution
Stats?
+20% damage
+30% accuracy

Build "Freakin awesome!" by doing damage
Alt-fire when full to gain crits and speed boost

-15% crit chance
+20% damage taken from other scouts
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Showing 1-12 of 12 comments
Nunuk 17 Jul, 2017 @ 2:39pm 
how about
+15% Damage
+35% Accuracy
+Silent killer
+50% Less damage fall off
-25% Clip size
-15% Fire rate
-fires a slugs instead of buck shot
-60%Bullet spread
Last edited by Nunuk; 20 Jul, 2017 @ 12:24pm
Elijah 19 Jul, 2017 @ 1:13am 
Originally posted by Nunuk:
how about
+15% Damage
+60% Accuracy
+Silent killer
+50% Less damage fall off
-25% Clip size
-15% Fire rate
-fires a slugs instead of buck shot
-60%Bullet spread
way to OP in my opinion
Nunuk 19 Jul, 2017 @ 11:54am 
Originally posted by Elijah:
Originally posted by Nunuk:
how about
+15% Damage
+60% Accuracy
+Silent killer
+50% Less damage fall off
-25% Clip size
-15% Fire rate
-fires a slugs instead of buck shot
-60%Bullet spread
way to OP in my opinion
hmmm
what would you do to make it less op?
Just like a lemon 20 Jul, 2017 @ 12:02pm 
Originally posted by Nunuk:
Originally posted by Elijah:
way to OP in my opinion
hmmm
what would you do to make it less op?
make only +40% accuracy
Nunuk 20 Jul, 2017 @ 12:24pm 
Originally posted by Valkdeo:
Originally posted by Nunuk:
hmmm
what would you do to make it less op?
make only +40% accuracy
i changed it to be only +35% that seems pretty fair dont you think
Archimedes5000 21 Jul, 2017 @ 4:19am 
+30% accuracy
+On hit: + 5% damage (up to +30%)

2 less pellets = -20% damage
DrIvanRadosivic 22 Jul, 2017 @ 2:13pm 
What about the black things on the barrel being range extenders. Think muzzle chokes and compensators as a ability? And do that by holding/double tapping R?
Digum 23 Jul, 2017 @ 12:19pm 
opposite of short-term solution
Foxface 28 Jul, 2017 @ 11:30am 
Sheesh poster's stats are OP
The Long-Term Solution
Level 98 Scattergun

- This Weapon's bullets have no spread
- +200% damage bonus
- Silent Killer: no firing sound
- Maximum damage falloff reduced to 90%
- -80% bullets per shot
- -66% clip size

In words, this Scattergun fires two "slugs" (bullets) in a straight line path, unlike every other Scattergun. Because of this, it has a 200% damage bonus (18 per pellet instead of 6), and only 2 bullets per shot (instead of the usual 10).
The normal Scattergun has 50% damage falloff (only 3 damage per pellet) at long range, and because of the much higher accuracy of this gun, shots will not have any damage falloff, so they will amount to 36 damage at long range.
In addition, due to the silencer-like protrusions on the front of the gun, it has the Silent Killer attribute. This weapon will make no sound when firing.
It can only hold two bullets in its chamber before it reloads.

NOTE: The regular Scattergun does not normally deal only 6 damage per pellet: it can ramp up to 175% (10.5) per pellet at close range. Therefore, the Long-Term Solution can do up to 63 damage per shot at point blank, and 36 per shot at long range. That's why I believe this is balanced.

Is this too over/underpowered? Too complicated? Let me know.
Last edited by The Aurelioknight; 1 Oct, 2017 @ 9:51pm
FerroSplice 2 Oct, 2017 @ 4:56am 
Originally posted by sometimesentient:
The Long-Term Solution
Level 98 Scattergun

- This Weapon's bullets have no spread
- +200% damage bonus
- Silent Killer: no firing sound
- Maximum damage falloff reduced to 90%
- -80% bullets per shot
- -66% clip size

In words, this Scattergun fires two "slugs" (bullets) in a straight line path, unlike every other Scattergun. Because of this, it has a 200% damage bonus (18 per pellet instead of 6), and only 2 bullets per shot (instead of the usual 10).
The normal Scattergun has 50% damage falloff (only 3 damage per pellet) at long range, and because of the much higher accuracy of this gun, shots will not have any damage falloff, so they will amount to 36 damage at long range.
In addition, due to the silencer-like protrusions on the front of the gun, it has the Silent Killer attribute. This weapon will make no sound when firing.
It can only hold two bullets in its chamber before it reloads.

NOTE: The regular Scattergun does not normally deal only 6 damage per pellet: it can ramp up to 175% (10.5) per pellet at close range. Therefore, the Long-Term Solution can do up to 63 damage per shot at point blank, and 36 per shot at long range. That's why I believe this is balanced.

Is this too over/underpowered? Too complicated? Let me know.

Bruh GG. I could not think of any stat alterations to make this any better. If Valve adds this these *need* to be the stats.
Ding 6 Nov, 2017 @ 4:05am 
+Silent killer (of course this MUST have it)
+25% ammo pickup
-15% damage

In my opinion. this is just great.
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