Team Fortress 2

Team Fortress 2

Boltflinger
Kingicehunter 9. okt. 2017 kl. 16:31
The Bleed Gimmick Gun
put simply,

1. Shotgun causes bleed when going through one target and hitting another.

2. Hitting a bleeding player with this gun causes mini-crit hits and bleeding to turn into mini-crits.

3. For every sapper destroyed get 5 seconds of stored 'Bleed Bullets'

4. No crits from random or Uber.



Clip size 5
Max number of ammo 15 (shots total)

Projectiles penetrate targets
(if it goes through at least 1 target, all other targets hit by the penetration bullets get inflicted with bleed)

15% slower move speed while active

15% slower reload speed (compared to stock)

Shooting sapper can remove them.

For every sapper destroyed by shotgun (whether its yours a friendlies, or an enemy machine) is 5 seconds of stored bleed time. For a maximum of 30 seconds.

(bleed can be transferred over to pistol but loses twice as much bleed time per second with only a max of 15 seconds)

Spy: can get crits for each back stab and building destruction
Pyro: can get it for damage and putting out the flames of near by team mates;
Engineer: should get crits for each sentry kill and dispenser amount healed, but since people would complain to much for the dispenser thing, this will have to do.
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I Thought I Could 27. okt. 2018 kl. 19:12 
no
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