Team Fortress 2

Team Fortress 2

The Poltergeist
PeechiceT 28 Jul, 2014 @ 6:52am
Stats?
I feel like because it uses ectoplasm, instead of having uber it has a meter which builds up from using overheal when the meter is full you can right click and point the beam at friendly corpses to bring them back as temporary troops, you can see they are corpress because they have a green glow
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Showing 1-15 of 56 comments
ComSeal 30 Jul, 2014 @ 12:16pm 
Originally posted by T-LX The one poof wonder:
I feel like because it uses ectoplasm, instead of having uber it has a meter which builds up from using overheal when the meter is full you can right click and point the beam at friendly corpses to bring them back as temporary troops, you can see they are corpress because they have a green glow

This would be cool but i don't think that valve would like the idea of "reviving" dead players.

Harpoh 30 Jul, 2014 @ 4:27pm 
damage dealt by targets return as bonus healing buff
-50% heal rate
+25% uber rate (2 ubers when bar is full)
ubercharge resupplies ammo
Gordo épico 2 Aug, 2014 @ 8:51pm 
+70% Heal rate
+30% ÜberCharge Rate
-90% Max Overheal
Drain Lifes of the diguised/invisible enemy spys
ÜberCharge Can make Invencible allies in a little area or Invokes a Horde of ghosts in a little area
Last edited by Gordo épico; 2 Aug, 2014 @ 8:53pm
Nazariel 4 Aug, 2014 @ 5:53am 
I have two ideas,

1)Pros:
Increase patient and medic speed by 10% when healed
Übercharge: Increase speed by 50%
+30% Überchage rate

2)Pros:
Restore patient's ammo by 5% per 2s
Übercharge: Restore all patient's ammo and give him infinite ammo

1/2)Cons:
No overheal
-30% healing rate
2) -20% moving speed
Orin La Rouge 7 Aug, 2014 @ 1:08am 
uber is 100% heal rate
+25% uber rate
-20% weapon switch
Claire_Rivers 7 Aug, 2014 @ 7:37pm 
Originally posted by Cheese_Zombie:
Originally posted by T-LX The one poof wonder:
I feel like because it uses ectoplasm, instead of having uber it has a meter which builds up from using overheal when the meter is full you can right click and point the beam at friendly corpses to bring them back as temporary troops, you can see they are corpress because they have a green glow

This would be cool but i don't think that valve would like the idea of "reviving" dead players.
thay have it in the newest MVM update. think about that
Claire_Rivers 7 Aug, 2014 @ 7:40pm 
Originally posted by JeremyBlacknight:
I have two ideas,

1)Pros:
Increase patient and medic speed by 10% when healed
Übercharge: Increase speed by 50%
+30% Überchage rate

2)Pros:
Restore patient's ammo by 5% per 2s
Übercharge: Restore all patient's ammo and give him infinite ammo

1/2)Cons:
No overheal
-30% healing rate
2) -20% moving speed
that might just work, both in thare own right
PeechiceT 8 Aug, 2014 @ 6:11am 
perhaps we should turn the medi gun into an offensive weapon, for example you cant heal teamates or have a MUCH slower heal rate, but you can drain the health of enemies by healing them
Side Entrance 8 Aug, 2014 @ 12:03pm 
-15% Uber Rate
On Uber:
Ghosts Protect You and Your Patient (50% Resistnce from All Sources)
Ghosts Give Your Patient Ectoplasm Bullets that are Attracted to Enemies
Claire_Rivers 8 Aug, 2014 @ 6:51pm 
Originally posted by T-LX The one poof wonder:
perhaps we should turn the medi gun into an offensive weapon, for example you cant heal teamates or have a MUCH slower heal rate, but you can drain the health of enemies by healing them
ya know, i had a freak fortrus idea that in volved that idea
sgt_sas1905 8 Aug, 2014 @ 11:24pm 
-50% over heal rate
+20% uber rate
decreases heal rate to 50% when uber is deployed
increase uberbar to 20% when uber is deployed

it is BALANCED Stats

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▓▓█░░░░ Valve ░░░█
▓▓█░░░░ Add This ░█
▓▓█░░░░ Please! ░░█
▓▓█░░░░ Or i will ░█
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Last edited by sgt_sas1905; 8 Aug, 2014 @ 11:31pm
+5 self healing (combined with the medic's natural healing ability)
- Overheal takes health from the medic and gives it to the patient
+ Ubercharge grants invisibility to medic and patient for ten seconds, but patient can still shoot.
+ Ubercharge gets rid of status effects such as jarate and afterburn.
Claire_Rivers 17 Aug, 2014 @ 9:25am 
Originally posted by Shrek the Ogrelord:
+5 self healing (combined with the medic's natural healing ability)
- Overheal takes health from the medic and gives it to the patient
+ Ubercharge grants invisibility to medic and patient for ten seconds, but patient can still shoot.
+ Ubercharge gets rid of status effects such as jarate and afterburn.
not a bad idea, combine with the amputater abd sandweches, the medic *may* never die by polterguist
Harpoh 17 Aug, 2014 @ 11:58am 
Does damage instead of healing.
Captures a ghost for every kill instead of uber.
you get a specific type of ghost for each person you kill to be released on alt fire
Scout - speed boost
Soldier and Demo - medium speed explosive shot
Pyro - high knock back flaming projectile
Heavy - resistance buff
Engi - 30 sec ghost sentry (cannot be destroyed)
Medic - heal self
Sniper - high damage high speed shot
Spy - invis for 5 sec or insta kill

can't hurt buildings
can't crit
ubersaw will not work with it
Last edited by Harpoh; 17 Aug, 2014 @ 12:15pm
Originally posted by T-AP The one poof wonder:
perhaps we should turn the medi gun into an offensive weapon, for example you cant heal teamates or have a MUCH slower heal rate, but you can drain the health of enemies by healing them
Spys worst nightmare :P :spycon: :medicon:
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