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This would be cool but i don't think that valve would like the idea of "reviving" dead players.
-50% heal rate
+25% uber rate (2 ubers when bar is full)
ubercharge resupplies ammo
+30% ÜberCharge Rate
-90% Max Overheal
Drain Lifes of the diguised/invisible enemy spys
ÜberCharge Can make Invencible allies in a little area or Invokes a Horde of ghosts in a little area
1)Pros:
Increase patient and medic speed by 10% when healed
Übercharge: Increase speed by 50%
+30% Überchage rate
2)Pros:
Restore patient's ammo by 5% per 2s
Übercharge: Restore all patient's ammo and give him infinite ammo
1/2)Cons:
No overheal
-30% healing rate
2) -20% moving speed
+25% uber rate
-20% weapon switch
On Uber:
Ghosts Protect You and Your Patient (50% Resistnce from All Sources)
Ghosts Give Your Patient Ectoplasm Bullets that are Attracted to Enemies
+20% uber rate
decreases heal rate to 50% when uber is deployed
increase uberbar to 20% when uber is deployed
it is BALANCED Stats
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▓▓█░░░░ Or i will ░█
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- Overheal takes health from the medic and gives it to the patient
+ Ubercharge grants invisibility to medic and patient for ten seconds, but patient can still shoot.
+ Ubercharge gets rid of status effects such as jarate and afterburn.
Captures a ghost for every kill instead of uber.
you get a specific type of ghost for each person you kill to be released on alt fire
Scout - speed boost
Soldier and Demo - medium speed explosive shot
Pyro - high knock back flaming projectile
Heavy - resistance buff
Engi - 30 sec ghost sentry (cannot be destroyed)
Medic - heal self
Sniper - high damage high speed shot
Spy - invis for 5 sec or insta kill
can't hurt buildings
can't crit
ubersaw will not work with it