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different styles = different stats
SCOUT
+when thrown on enemies, upon hit: 20% faster movement speed(does not stack)
+30% faster charge rate upon a direct hit
-can not douse flames
ANUBIS
+when thrown: summons a single skeleton
+when skeleton is killed, summons 3 smaller skeletons
-50% charge rate
MONKEY(i think)
+when thrown: summons a banana
+banana can be eaten and heal 100 health(like the second banana)
-deals NO damage
EAGLE(i think)
+when enemy is doused: grants another double jump and +2% jump height
+stacks up to 3 extra double jumps, 40% more jump height
+100% douse linger time
-deals only 1 damage
(you can change it if you want (: )