Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Madness Combat Enemies Pack
   
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Content: Enemies
Type: Additions
Tamaño
Publicado el
Actualizado el
12.802 MB
13 JUL 2017 a las 7:34
12 ABR 2018 a las 12:27
3 notas sobre cambios ( ver )

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Madness Combat Enemies Pack

Descripción
First port for Serious Sam: Fusion!

This mod adds various characters from Madness Combat as an enemies!
It's addition pack for mapmakers, they won't appear in game unless you'll add them with Serious Editor!


Because SSHD enemies are slightly bigger, in SSHD Databases there are separate .ep with enemies bigger and faster!

Oh, and SSHD ones also have NETRICSA messages! But... they're kinda short.


NEW CONTENT:

-Mag Agent:Gestalt

This magnified abomination runs at you and tries to crush you, pretty simple.
Damage it to half of the healt to make it drop it's armor, revealing bloody, vulnerable skull!


Sounds from Madness Combat and SS2
Textures from Madness Combat
Madness Combat belongs to MDKrinkels
23 comentarios
SeriousNorbo  [autor] 22 AGO 2021 a las 20:13 
Thanks
Shockwave 12 AGO 2021 a las 11:35 
That’s cool, you did a real good job on them
SeriousNorbo  [autor] 12 AGO 2021 a las 7:06 
@Major BioMech Yes, I made these models myself
Shockwave 2 JUL 2021 a las 22:12 
I'm kinda surprised that no one ported these guys to gmod yet. Also, did you make these models yourself?
Shockwave 20 JUN 2021 a las 17:13 
I like this mod because it shows that a FPS madness combat game could work.
cadetpirx 29 MAY 2021 a las 19:11 
When I played I got the thing on the console which says ""Puppet explosion" is obsolete,please use "Execute destruction" instead",because those little sleepwalkers weren't exploding. So do you know how to replace the Sleepwalkers' "Puppet explosion" with "Execute destruction"?
Shockwave 18 MAR 2021 a las 3:34 
Any notable campaign mods that use these guys?
froogy 14 MAY 2020 a las 18:09 
how do i find the character files?
froogy 21 MAR 2020 a las 19:20 
then get someone
SeriousNorbo  [autor] 21 MAR 2020 a las 17:57 
No because i don't really know how to port models to gmod.