Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
@Cpt.Haxray - The map was originally designed for a small number of players. Most maps at the time were designed for max players. As I recall, this one was designed for, like, 8 people. It was never playtested either, not properly anyway.
@Nonjojålol - It was actually inspired by Dear Esther, you're right. I think I might even have done some custom textures for the terrain to emulate it. It was originally going to be set on the coast like Dear Esther, but it was easier to just make it an island.
Maybe I'll get back into ZPS level design. Been a while.
Also, the prop_door used for the building is annoying. Why not make it one of the new breakable doors instead?
Plus the map itself feels rather empty. its just a big wide open island in daylight with a small house and a medium sized house that you can enter, with the rest just being there for show.