Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

218 oy
TLH-style Witch-Bride (Resource+optional replacement)
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Content: Enemies
Dosya Boyutu
Gönderilme
Güncellenme
1.547 MB
29 Haz 2017 @ 9:14
30 Ağu 2019 @ 4:09
11 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
TLH-style Witch-Bride (Resource+optional replacement)

Açıklama
DESCRIPTION
This mod adds in a variation of Witch-Bride, inspired by Witch-Bride from VR game Serious Sam: The Last Hope, as an enemy resource.
If you don't know, in TLH Witch-Bride doesn't have invulnerability and telekinesis attacks, but instead rapidly teleports around and spams you with projectiles.
This acts somewhat similarly (see video).

Despite this being a resource pack, you can replace Witch-Brides found in original campaign with this one!
To do that, once this mod is installed, type
globals.ReplacePsykick(1)
in console (opened by ~). If you want to go back to normal Witch-Brides (why though?), type
globals.ReplacePsykick(0)
in console. This can be done both in menu and on the already started level.
(However, the level should be started with this mod installed in order for it to work)

For mappers:
Because original Psykick mechanisms are hardcoded into Psykick entity, this one uses regular Legged Character entity.
It uses path markers combined with scripting to teleport around. So, if you want to add this beauty to your map:
1) Add it as a Legged Character to your map. Puppet is "Content/SeriousSam3/Databases/Puppets/Enemies/PsykickTLH.ep", behavior is "Content/SeriousSam3/Databases/Behaviors/Enemies/PsykickTLH.ep".
Give the entity some name, say, "Psykick01". If the Witch-Bride is spawned from a spawner, give her spawner the same name, don't leave it empty!
2) Make a bunch of Path Markers, on which she will be teleporting. Name every one of these markers "PathMarker"+(name of character entity).
For example, if you have character with entity name "Psykick01", she will teleport around on markers named "PathMarkerPsykick01".
That's all! Behaviour and script should do the rest.
24 Yorum
Spaghettacus 8 Ağu 2023 @ 11:22 
The monster is refusing to teleport to different path markers, I tried placing them manually and all the markers were assigned a next marker as well. It just teleports on the same marker over and over again.
Spaghettacus 6 Ağu 2023 @ 21:43 
Something odd about this. In last man on earth, the witch bride in the second outside fight just repeats its teleport animation and sound and stays in place.
Бублик 10 May 2022 @ 3:49 
NSKuber
thank.
On account of "multiplier of enemies x11" - the mod cannot load the "last man on Earth" level. Can't check.
The Grim Bride level loads normally and the witches behave normally, occasionally leaning on each other and blocking attacks. The rest normally attack from other places.
NSKuber  [yaratıcı] 10 May 2022 @ 3:41 
> Does this mean that just by installing the mod, I will see the modified witches, while other players (without the mod) will see the original witches?

No. If the "replacement" is enabled on the host, then all players entering will have to have this mod installed and all will see the new witch. If they don't have the mod installed, they will either be unable to join or will have bugs on their end. If the server doesn't have replacement enabled, everyone will have normal witch-brides.
Бублик 10 May 2022 @ 3:18 
it’s scary to imagine how they will behave with a multiplier of enemies x11
Бублик 10 May 2022 @ 3:12 
tell me, please, if this mod is a resource, not a replacement. Does this mean that just by installing the mod, I will see the modified witches, while other players (without the mod) will see the original witches?

I put the mod, launched a single one - I see modified witches. Without entering codes in the console.

I also noticed a very strange behavior of the witches of your version:
at a certain distance from the player, 2 witches teleport to 1 point and both try to attack me with their white balls, but block each other. The body of one witch is blocked by the shots of another. This is shown in the video link below.



video link [drive.google.com]
NSKuber  [yaratıcı] 17 Şub 2021 @ 7:19 
The code in the console? I think it should be saved, so once you enable replacement, it will keep between game restarts.
Lumensis 17 Şub 2021 @ 4:06 
but the code must be entered every time the game is started, or is it saved and just given it once?
NSKuber  [yaratıcı] 22 Kas 2018 @ 21:26 
Yeah, I'm aware that it broke with latest patch. Will fix as soon as I have the opportunity, kinda busy at the moment. Apologies for the inconveniences.
Laki 22 Kas 2018 @ 7:33 
It's not working with BFE Enhanced anymore. Bride isn't attacking or teleporting.