Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

129 oy
Taunting scripts for player models
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
Content: Player Models
Type: Additions
Dosya Boyutu
Gönderilme
Güncellenme
309.220 KB
24 Haz 2017 @ 10:10
19 Şub 2020 @ 12:42
20 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Taunting scripts for player models

Açıklama
This mod adds two custom commands to keyboard settings, labeled "Taunts" and "Voicelines". If you have this mod, host of the game has this mod and both of you have player model which you are using, then on holding "Taunts" or "Voicelines" key you will see a text prompt. If you press one of mouse buttons while holding "Taunts" key, your player puppet will play animation named "Taunt01", "Taunt02" or "Taunt03", if an animation with such name exists in player model's animation sets. If you press one of mouse buttons while holding "Voicelines" key, your player puppet will play Sound Scheme term called "Voiceline01","Voiceline02" or "Voiceline03", again, if such sound scheme term exists in the model.

If, for some reason, you want to disable taunts in the game, host should type "!ban taunts" in game chat, and "!unban taunts" to enable them again.

This mod doesn't add taunt animations to any models, it's simply an instrument to enable this feature. Modders should add taunts to their models if they want to.

If you're a modder and want to add taunts to your model, make a new animset and create taunt animation named "Taunt01", "Taunt02" or "Taunt03" (or make more than one) there. Unfortunately, taunt animations override all bones, even if not all bones are used in the animation, so account for that.
Tip: if you want player to not be able to move while playing animation, create new custom envelope named "ModelMover" in your animation.

You can also make taunt animation cancellable by pressing movement keys.
To do this, in taunt animation add "Throw macro event" event, choose frame X and insert
TauntCanStop
into the event name field. Now, when you character playe Taunt animation, you can cancel it after frame X has played by pressing movement keys.

This mod is required for Enemy Player Model Pack, as those models use "Taunts" and "Voicelines" keyboard commands to activate their special abilities.
4 Yorum
NSKuber  [yaratıcı] 15 Oca 2018 @ 5:30 
An update released, now Voicelines are included! Check description for more details.
Doctor Strange 15 Kas 2017 @ 11:45 
Some street magic from NSKuber)
Solais 14 Kas 2017 @ 16:03 
He's magic.
bench 24 Haz 2017 @ 14:32 
How do you keep making impossible stuff work?