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Докладване на проблем с превода
I removed the pitches from the folder but kept everything else.
Thale5's Guide:
Invalid LOD texture size
Asset texture sizes should always be powers of two (32, 64, 128, and so on) for optimal GPU performance (FPS).
In Cities Skylines, weird LOD texture sizes can also cause black textures that appear when you zoom out.
Typically, the black textures appear in other assets or prefabs than the one that has the invalid texture. This has made the problem especially difficult to troubleshoot.
Also main (non-LOD) texture sizes should be powers of two. If not, the texture can sometimes cause weird lighting effects.
NOTE: This does NOT seem to be causing the shiny black textures seen in some workshop hotels.
Also, this pack never had the two bigger buildings with roof from the complex, you can check in the asset list in description. But, you can recreate it using PO with the two smaller buildings or downloading similar ones in the workshop.
This pack is from 2017 and the last activity from DeCzaah is from 2019, so unfortunately for us this is probably will never be fixed and we have to work with what we got or just not use it.
Hope it helps, cheers.
Invalid LOD texture size 256 x 160
Football Soccer Pitch Artifical1
Invalid LOD texture size 256 x 160
Invalid LOD texture size 256 x 160
Football Soccer Pitch Artifical2
Invalid LOD texture size 256 x 160
Football Soccer Pitch Grass
Invalid LOD texture size 256 x 160
Invalid LOD texture size 256 x 160