Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
The combination of omniturbines and a boost switch is a very good move. This combination can add a high ceiling to piloting and dodging. However, the high mass and large size of the bot limit how quickly it's actually boosting, and consequently how well it would be able to use this to dodge oncoming fire, in addition to its very large and exposed size (subjective, depending on energy it's made for).
Weapons are a bit generic and this bot lacks any "signature weapon" to it, IMO. Shotgun mode was an interesting use of compression to intentionally produce a low weapon accuracy, but it's far too inaccurate, even for a shotgun.
In many ways this isn't truly a functioning fighting bot, but IS an excellent concept and great work of art, as well as a fun thing to mess around with. In that sense, it excels at its purpose greatly. I'd call it an 8/10.