Arma 3
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EDN Fortification
   
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Data Type: Mod
Mod Type: Mechanics
Tiedostokoko
Julkaistu
12.047 MB
27.5.2017 klo 3.12
1 muutos ( näytä )

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EDN Fortification

Kuvaus
This mods includes some interfaces to build ingame (for example sandbag fences, camonets, etc.), some materials and some modules to configure your mission.
There is the fortification menu which can be opened by pressing ctrl+b (by default).
There is also the construction menu which will be opened by the fortifictaion menu.
Also there are 3 modules: One for allowing curator (Zeus) to edit construced Objects, one to add new blueprint and one to clear all blueprint from the construcion menu.

All credit goes to Eden of Sol-diers, I'm uploading it on workshop for easy managment of mods.
62 kommenttia
Eddie Gaming 17.8.2024 klo 18.03 
Im having the same issue as @rico
i get crashes and the same error message, i really want to get this mod working, would greatly appritiate your help!
the-last-Yeti 6.1.2024 klo 4.31 
Hey @eden , mod is great ! but i tried your thing to update the variable but it seems to not work ..

"]" missing ...

here you said :

edn_fortification_array = [
["Walls",
["Land_BagFence_Long_F",[["edn_sandbag",3]]],
["Land_BagFence_Short_F",[["edn_sandbag",2]]],
...
],
["Camping",
...
];


Could you help me ? i fell like a porc with a spoon when it's time to code :)
Anjara1 7.8.2023 klo 22.10 
I get a error message starting the game with this mod
Rico Dandeles 7.3.2022 klo 12.56 
@Eden I'm getting an error every time I use your mod:

[] :'bin|config.bin/CfgPatches/edn_fortification/' not an array

I would like to either suppress or resolve this error message. <3
Rico Dandeles 6.3.2022 klo 15.12 
i ended up adding your WIP items to my "common_civ_loot" array for my loot spawner, my mod could read yours even though yours couldn't read mine :csgo_despair:
Eden  [tekijä] 6.3.2022 klo 14.25 
okay that is an strange bug, theoreticly it should work with every item, how do you have added your items?
And thank you for posting the classnames of my WIP objects ;)
Rico Dandeles 6.3.2022 klo 9.56 
I ended up adding the WIP items to my loot table in the mod so i wont have this problem anymore. For any one else who wants to do this, the class names are ["edn_sandbag", "edn_Woodplank","edn_Metalpipe","edn_Steelplate"]
Rico Dandeles 5.3.2022 klo 21.01 
You were right, the vanilla items work fine. I wish there was a way to get the modded ones to work :(
Eden  [tekijä] 5.3.2022 klo 20.03 
to be honest no, it looks right :/
Could you maybe try t with an vanilla item? and do you have the items you need in your inventory? (I think yes but just because it looks like the script didn't find them)
Eden  [tekijä] 5.3.2022 klo 16.28 
it is an global variable