Cities: Skylines

Cities: Skylines

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Transparency LODs Fix
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10. Mai 2017 um 5:36
31. März 2018 um 17:37
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Transparency LODs Fix

Beschreibung
If you like this mod, please take a moment to rate+, it really helps me stay motivated to continue creating mods for the community. Also, if you're feeling generous, consider making a small donation. Even 10 cents can add up to a lot if more people donate. Thank you!

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This mod makes semi-transparent assets visible from far away as if they had working LODs.

Why is this needed?

One of the limitations of the Rotors Shader(used to achieve semi-transparency) is that it doesn't support LODs. This means the semi-transparent structures just disappear upon reaching LOD distance.

This mod fixes that by increasing the threshold at which the game triggers the lod.

What this means in practice is that this mod will actually "disable" the lod from transparency assets, forcing the game to render the original model further away.

If you are running the game on a toaster, this might cause some performance issues for you, especially if you plop down hundreds of transparent assets.

To alleaviate this problem you have a options menu where you can lower the render distance in exactly the same way as you would for Adaptive Prop Visibility Distance.

How to use it

  1. Subscribe
  2. Enable in Content Manager (or you can get my AutoEnableMods mod to never have to do that again xD)
  3. Set your preferences in options menu
    • Set Props visibility settings
    • Set Buildings Visibility settings
    These work just like Adaptive Prop Visibility Distance(APVD), so if you're familiar with that mod, you'll feel right at home here. In essence, the mod will increase the visibility based on the size of the asset and your preferences. Play around with it until you have the settings that you want, find a balance between performance and quality.

    If you have hundreds of buildings that use the transparency trick, you probably will want to lower the settings a bit.

Acknowledgements

This mod uses substantial code from the Adaptive Prop Visibility Distance mod by BloodyPenguin, as well as his Options Framework. Thank you BloodyPenguin.

I also want to thank Ronyx69 for all his work, and particularly for his experiments that led to the discovery of the Rotors Shader and what it enables us to do.

ps. Assets in the images are Apple Store by Ronyx69 and Senfkorn's latest bus station.
78 Kommentare
Night Rose 17. Dez. 2024 um 10:06 
does this still work?
Avatar 16. Juni 2024 um 15:41 
breaks the game
zin 9. Juni 2023 um 14:56 
Great mod! Still works :)
sour haribos 26. März 2023 um 6:21 
thanks @yao_zhou
yao_zhou 25. März 2023 um 4:26 
Use Prop Anarchy Temp Fix For Hubs & Transport update (patch 1.16.1-f2)
yao_zhou 14. Dez. 2022 um 20:34 
Use the successor: Prop Anarchy
FearOath 3. Dez. 2022 um 9:22 
@-=Illumifant=- from what I have tested yes it does
dominic 5. Sep. 2022 um 1:04 
обьясните что это и как работает
わため ジョーコツぃー 19. Aug. 2022 um 19:58 
please use "Prop Anarchy 0.7.5"
StayHungryStayFoolish 3. Mai 2022 um 13:31 
@Wilder can you link the asset?