Cities: Skylines

Cities: Skylines

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Transparency LODs Fix
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10 mei 2017 om 5:36
31 mrt 2018 om 17:37
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Transparency LODs Fix

Omschrijving
If you like this mod, please take a moment to rate+, it really helps me stay motivated to continue creating mods for the community. Also, if you're feeling generous, consider making a small donation. Even 10 cents can add up to a lot if more people donate. Thank you!

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This mod makes semi-transparent assets visible from far away as if they had working LODs.

Why is this needed?

One of the limitations of the Rotors Shader(used to achieve semi-transparency) is that it doesn't support LODs. This means the semi-transparent structures just disappear upon reaching LOD distance.

This mod fixes that by increasing the threshold at which the game triggers the lod.

What this means in practice is that this mod will actually "disable" the lod from transparency assets, forcing the game to render the original model further away.

If you are running the game on a toaster, this might cause some performance issues for you, especially if you plop down hundreds of transparent assets.

To alleaviate this problem you have a options menu where you can lower the render distance in exactly the same way as you would for Adaptive Prop Visibility Distance.

How to use it

  1. Subscribe
  2. Enable in Content Manager (or you can get my AutoEnableMods mod to never have to do that again xD)
  3. Set your preferences in options menu
    • Set Props visibility settings
    • Set Buildings Visibility settings
    These work just like Adaptive Prop Visibility Distance(APVD), so if you're familiar with that mod, you'll feel right at home here. In essence, the mod will increase the visibility based on the size of the asset and your preferences. Play around with it until you have the settings that you want, find a balance between performance and quality.

    If you have hundreds of buildings that use the transparency trick, you probably will want to lower the settings a bit.

Acknowledgements

This mod uses substantial code from the Adaptive Prop Visibility Distance mod by BloodyPenguin, as well as his Options Framework. Thank you BloodyPenguin.

I also want to thank Ronyx69 for all his work, and particularly for his experiments that led to the discovery of the Rotors Shader and what it enables us to do.

ps. Assets in the images are Apple Store by Ronyx69 and Senfkorn's latest bus station.
81 opmerkingen
Mighty_Alex 22 jul om 18:24 
Prop Control includes
Avatar 17 feb om 7:08 
found out after testing over 30 mods that this is the one thats breaking my game, please update it. ive lost 5 hours of my time testing through several things :/
Pringalnator 16 feb om 22:41 
It does not work. Remove from your game
Night Rose 17 dec 2024 om 10:06 
does this still work?
Avatar 16 jun 2024 om 15:41 
breaks the game
zin 9 jun 2023 om 14:56 
Great mod! Still works :)
sour haribos 26 mrt 2023 om 6:21 
thanks @yao_zhou
yao_zhou 25 mrt 2023 om 4:26 
Use Prop Anarchy Temp Fix For Hubs & Transport update (patch 1.16.1-f2)
yao_zhou 14 dec 2022 om 20:34 
Use the successor: Prop Anarchy
FearOath 3 dec 2022 om 9:22 
@-=Illumifant=- from what I have tested yes it does