Cities: Skylines

Cities: Skylines

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Transparency LODs Fix
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10 May, 2017 @ 5:36am
31 Mar, 2018 @ 5:37pm
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Transparency LODs Fix

Description
If you like this mod, please take a moment to rate+, it really helps me stay motivated to continue creating mods for the community. Also, if you're feeling generous, consider making a small donation. Even 10 cents can add up to a lot if more people donate. Thank you!

[www.paypal.com]

This mod makes semi-transparent assets visible from far away as if they had working LODs.

Why is this needed?

One of the limitations of the Rotors Shader(used to achieve semi-transparency) is that it doesn't support LODs. This means the semi-transparent structures just disappear upon reaching LOD distance.

This mod fixes that by increasing the threshold at which the game triggers the lod.

What this means in practice is that this mod will actually "disable" the lod from transparency assets, forcing the game to render the original model further away.

If you are running the game on a toaster, this might cause some performance issues for you, especially if you plop down hundreds of transparent assets.

To alleaviate this problem you have a options menu where you can lower the render distance in exactly the same way as you would for Adaptive Prop Visibility Distance.

How to use it

  1. Subscribe
  2. Enable in Content Manager (or you can get my AutoEnableMods mod to never have to do that again xD)
  3. Set your preferences in options menu
    • Set Props visibility settings
    • Set Buildings Visibility settings
    These work just like Adaptive Prop Visibility Distance(APVD), so if you're familiar with that mod, you'll feel right at home here. In essence, the mod will increase the visibility based on the size of the asset and your preferences. Play around with it until you have the settings that you want, find a balance between performance and quality.

    If you have hundreds of buildings that use the transparency trick, you probably will want to lower the settings a bit.

Acknowledgements

This mod uses substantial code from the Adaptive Prop Visibility Distance mod by BloodyPenguin, as well as his Options Framework. Thank you BloodyPenguin.

I also want to thank Ronyx69 for all his work, and particularly for his experiments that led to the discovery of the Rotors Shader and what it enables us to do.

ps. Assets in the images are Apple Store by Ronyx69 and Senfkorn's latest bus station.
78 Comments
Night Rose 17 Dec @ 10:06am 
does this still work?
Avatar 16 Jun @ 3:41pm 
breaks the game
zin 9 Jun, 2023 @ 2:56pm 
Great mod! Still works :)
sour haribos 26 Mar, 2023 @ 6:21am 
thanks @yao_zhou
yao_zhou 25 Mar, 2023 @ 4:26am 
Use Prop Anarchy Temp Fix For Hubs & Transport update (patch 1.16.1-f2)
yao_zhou 14 Dec, 2022 @ 8:34pm 
Use the successor: Prop Anarchy
FearOath 3 Dec, 2022 @ 9:22am 
@-=Illumifant=- from what I have tested yes it does
dominic 5 Sep, 2022 @ 1:04am 
обьясните что это и как работает
わため ジョーコツぃー 19 Aug, 2022 @ 7:58pm 
please use "Prop Anarchy 0.7.5"
StayHungryStayFoolish 3 May, 2022 @ 1:31pm 
@Wilder can you link the asset?