Reassembly
31 oy
No Immovable Objects
   
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2 May 2017 @ 19:25
1 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
No Immovable Objects

Açıklama
Do you hate it when your half-a-million P modded Super-Dread is stopped by the pitiful and ever-present Asteroids?

Fear not! Instead of activating those reverse thrusters only cowards use, or flicking the weapons off Auto and blasting the nearest blockage to bits, you can simply RAM them out of the way, with no input required!



This is a simple mod which raises the value at which objects (with no propulsion on them) are counted as immovable. It means that instead of getting stuck on everything with a ship the size of your screen, you can simply shrug off the asteroids and their pesky behavior by plowing them aside. Just make sure you have the weight and the power of your own, or they may stop you for non-magic reasons. (Like normal physics!)


Want more mods? Who doesn't?
http://gtm.steamproxy.vip/profiles/76561198077247660/myworkshopfiles/?appid=329130
15 Yorum
Metaladon  [yaratıcı] 12 Tem 2017 @ 16:20 
I just needed an very large vehicle, and my 1million P ship save broke, so I decided to use the largest of the Monoliths.
BeanSlinger419 12 Tem 2017 @ 13:49 
THANKS even though im not useing the monolith mod i still love em
Metaladon  [yaratıcı] 5 Tem 2017 @ 7:48 
That's not this mod. If you have an old version of my Monolith mod installed (it's automatically updated, so it shouldn't be old) OR my Kraken vs Reassembly mod, that's what's doing it.
Kraken vs Reassembly means that everything in the world accelerates slowly, meaning that eventually it will cause a galaxy-wide chain reaction of exponentiating crushing walls of debris.
Metaladon  [yaratıcı] 4 Tem 2017 @ 8:45 
Like, what kind of issue?
Metaladon  [yaratıcı] 3 Tem 2017 @ 14:29 
?
Metaladon  [yaratıcı] 4 Haz 2017 @ 8:12 
Danka :3
Galileo007 4 Haz 2017 @ 8:10 
This is absolutly brilliant. Thank you very much, I will put this to good use. :theinterceptor:
SpazChin 20 May 2017 @ 22:47 
This is a good idea.
Metaladon  [yaratıcı] 7 May 2017 @ 15:04 
The creator has expressed that the game is supposed to feel like an envoronment "where there's always a bigger fish", and just relations to Spore in general, so I doubt it's a conicidence!
Derp & Junk 7 May 2017 @ 13:05 
On the topic of reducing the number of asteroids, I personally don't even see this as a space game. For me it has always had the look and feel of a coral reef, while also resembling life in the microcosm, like the cell stage in Spore. If anything I would love to see mods which enhance this feeling, perhaps some background image that replaces the "stars" with something more appropriate for aquatic nanites engaged in swarm battles. Though I do get the desire of others for things to be more spacey I suppose.

Thanks for this man, it really helps, always so frustrating getting hung up on that crap. This is particularly useful for fighting the spiky plant.