RimWorld
543 oy
Storage Solutions
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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981.708 KB
1 Nis 2017 @ 4:55
10 Tem @ 5:46
15 Değişiklik Notu ( görüntüle )

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Storage Solutions

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A number of basic shelves and crates for storing items. - Now with beauty and art (art will only appear on the shelves that make sense to have it, like the racks and strongboxes, it will also only appear on furniture built after the update).
Most shelves are general-purpose and will accept all categories other than chunks and corpses. However to avoid haulers storing the wrong things none of the categories are enabled by default.
The shelves with specific purposes in mind do have enabled categories and most cannot accept anything but the intended items.
Includes a nesting box for eggs. It will hold both fertilized and unfertilized eggs, with a default of fetilized at critical importance. If you place it next to a table people might even sit on the eggs.

When building general-purpose shelving please remember to enable the items you want to store.
I'm still working on the textures, it's not my strongest skill. ;)

Please also remember that adding mods to existing saves can lead to unexpected behaviour. I do not recommend adding mods without starting a new game.
Popüler Tartışmalar Tümünü Görüntüle (2)
1
27 Şub 2020 @ 10:16
Do some storages hold more than whats show or is 4 slots the highest
Jet
0
9 Tem 2021 @ 8:53
Translation spanish
Crusader
177 Yorum
boldface 24 Tem @ 23:45 
I'm having a problem with the chunk bin--it lists a max of 54 stacks in the contents tab when selected, but it won't accept more than 6 chunks. In the XML, maxItemsInCell is set to 9, which checks (6 cells x 9 = 54); it seems like it's only allowing 1 item per cell.

I'm using Adaptive Storage Framework, and am wondering if that's the issue. Will report back if I figure it out.
recatek 12 Tem @ 18:55 
If you're seeing a bunch of errors on startup with this mod, try adding XMLExtensions. This mod uses it to control some of its patches but doesn't have it as a dependency.
Meyar 28 Tem 2024 @ 7:21 
I have a bunch of mods going at once so I'm not sure if it's native behavior, but putting bodies in the corpse locker has their sprites poking out around the edges.
Seripa 27 Nis 2024 @ 15:08 
Your mod is amazing, thank you.
E-worm 16 Oca 2024 @ 17:00 
"My corpselockers do not accept humanlike corpses it would appear."

Then change <building> to <building Inherit="False"> in Buildings_Storage.xml files.
WJSabey 26 Ara 2023 @ 4:55 
Oh wow, looking into it has this been ported to 1.4 properly? Isn't the folder supposed to be named just "1.4", not "V1.4"?
WJSabey 19 Ara 2023 @ 23:39 
Am I the only one who has the crate building appear upside-down? The graphic for the crate is flipped vertically for some reason. It looks normal in the architect menu, but if I build one...
The Read Herring 17 Kas 2023 @ 8:44 
"My corpselockers do not accept humanlike corpses it would appear."

Same here.
arnolddr 21 Eyl 2023 @ 20:43 
Thought I'd give a heads up, but I am getting errors from this storage mod, plus for some reason whenever I build new "crates" the texture is turned upside down, though older crates are still look correct which further confuses me lol
MrTink76 14 Eyl 2023 @ 13:32 
Hello! I received a series of errors when I added your mod:

https://gist.github.com/MrTink76/79e8fb0d95591396ddab13e70daed1b6

This is with no other mods loaded, just Core and the DLCs on the Steam version of Rimworld.