RimWorld
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Storage Solutions
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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981.708 KB
2017년 4월 1일 오전 4시 55분
2025년 7월 10일 오전 5시 46분
업데이트 노트 15개 (보기)

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Storage Solutions

설명
A number of basic shelves and crates for storing items. - Now with beauty and art (art will only appear on the shelves that make sense to have it, like the racks and strongboxes, it will also only appear on furniture built after the update).
Most shelves are general-purpose and will accept all categories other than chunks and corpses. However to avoid haulers storing the wrong things none of the categories are enabled by default.
The shelves with specific purposes in mind do have enabled categories and most cannot accept anything but the intended items.
Includes a nesting box for eggs. It will hold both fertilized and unfertilized eggs, with a default of fetilized at critical importance. If you place it next to a table people might even sit on the eggs.

When building general-purpose shelving please remember to enable the items you want to store.
I'm still working on the textures, it's not my strongest skill. ;)

Please also remember that adding mods to existing saves can lead to unexpected behaviour. I do not recommend adding mods without starting a new game.
인기 토론 모두 보기(2)
1
2020년 2월 27일 오전 10시 16분
Do some storages hold more than whats show or is 4 slots the highest
Jet
0
2021년 7월 9일 오전 8시 53분
Translation spanish
Crusader
댓글 177
boldface 2025년 7월 24일 오후 11시 45분 
I'm having a problem with the chunk bin--it lists a max of 54 stacks in the contents tab when selected, but it won't accept more than 6 chunks. In the XML, maxItemsInCell is set to 9, which checks (6 cells x 9 = 54); it seems like it's only allowing 1 item per cell.

I'm using Adaptive Storage Framework, and am wondering if that's the issue. Will report back if I figure it out.
recatek 2025년 7월 12일 오후 6시 55분 
If you're seeing a bunch of errors on startup with this mod, try adding XMLExtensions. This mod uses it to control some of its patches but doesn't have it as a dependency.
Meyar 2024년 7월 28일 오전 7시 21분 
I have a bunch of mods going at once so I'm not sure if it's native behavior, but putting bodies in the corpse locker has their sprites poking out around the edges.
Seripa 2024년 4월 27일 오후 3시 08분 
Your mod is amazing, thank you.
E-worm 2024년 1월 16일 오후 5시 00분 
"My corpselockers do not accept humanlike corpses it would appear."

Then change <building> to <building Inherit="False"> in Buildings_Storage.xml files.
WJSabey 2023년 12월 26일 오전 4시 55분 
Oh wow, looking into it has this been ported to 1.4 properly? Isn't the folder supposed to be named just "1.4", not "V1.4"?
WJSabey 2023년 12월 19일 오후 11시 39분 
Am I the only one who has the crate building appear upside-down? The graphic for the crate is flipped vertically for some reason. It looks normal in the architect menu, but if I build one...
The Read Herring 2023년 11월 17일 오전 8시 44분 
"My corpselockers do not accept humanlike corpses it would appear."

Same here.
arnolddr 2023년 9월 21일 오후 8시 43분 
Thought I'd give a heads up, but I am getting errors from this storage mod, plus for some reason whenever I build new "crates" the texture is turned upside down, though older crates are still look correct which further confuses me lol
MrTink76 2023년 9월 14일 오후 1시 32분 
Hello! I received a series of errors when I added your mod:

https://gist.github.com/MrTink76/79e8fb0d95591396ddab13e70daed1b6

This is with no other mods loaded, just Core and the DLCs on the Steam version of Rimworld.