RimWorld
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Storage Solutions
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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981.708 KB
2017年4月1日 4時55分
7月10日 5時46分
15 項目の変更履歴 ( 表示 )

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Storage Solutions

解説
A number of basic shelves and crates for storing items. - Now with beauty and art (art will only appear on the shelves that make sense to have it, like the racks and strongboxes, it will also only appear on furniture built after the update).
Most shelves are general-purpose and will accept all categories other than chunks and corpses. However to avoid haulers storing the wrong things none of the categories are enabled by default.
The shelves with specific purposes in mind do have enabled categories and most cannot accept anything but the intended items.
Includes a nesting box for eggs. It will hold both fertilized and unfertilized eggs, with a default of fetilized at critical importance. If you place it next to a table people might even sit on the eggs.

When building general-purpose shelving please remember to enable the items you want to store.
I'm still working on the textures, it's not my strongest skill. ;)

Please also remember that adding mods to existing saves can lead to unexpected behaviour. I do not recommend adding mods without starting a new game.
人気スレッド 全て表示 (2)
1
2020年2月27日 10時16分
Do some storages hold more than whats show or is 4 slots the highest
Jet
0
2021年7月9日 8時53分
Translation spanish
Crusader
177 件のコメント
boldface 7月24日 23時45分 
I'm having a problem with the chunk bin--it lists a max of 54 stacks in the contents tab when selected, but it won't accept more than 6 chunks. In the XML, maxItemsInCell is set to 9, which checks (6 cells x 9 = 54); it seems like it's only allowing 1 item per cell.

I'm using Adaptive Storage Framework, and am wondering if that's the issue. Will report back if I figure it out.
recatek 7月12日 18時55分 
If you're seeing a bunch of errors on startup with this mod, try adding XMLExtensions. This mod uses it to control some of its patches but doesn't have it as a dependency.
Meyar 2024年7月28日 7時21分 
I have a bunch of mods going at once so I'm not sure if it's native behavior, but putting bodies in the corpse locker has their sprites poking out around the edges.
Seripa 2024年4月27日 15時08分 
Your mod is amazing, thank you.
E-worm 2024年1月16日 17時00分 
"My corpselockers do not accept humanlike corpses it would appear."

Then change <building> to <building Inherit="False"> in Buildings_Storage.xml files.
WJSabey 2023年12月26日 4時55分 
Oh wow, looking into it has this been ported to 1.4 properly? Isn't the folder supposed to be named just "1.4", not "V1.4"?
WJSabey 2023年12月19日 23時39分 
Am I the only one who has the crate building appear upside-down? The graphic for the crate is flipped vertically for some reason. It looks normal in the architect menu, but if I build one...
The Read Herring 2023年11月17日 8時44分 
"My corpselockers do not accept humanlike corpses it would appear."

Same here.
arnolddr 2023年9月21日 20時43分 
Thought I'd give a heads up, but I am getting errors from this storage mod, plus for some reason whenever I build new "crates" the texture is turned upside down, though older crates are still look correct which further confuses me lol
MrTink76 2023年9月14日 13時32分 
Hello! I received a series of errors when I added your mod:

https://gist.github.com/MrTink76/79e8fb0d95591396ddab13e70daed1b6

This is with no other mods loaded, just Core and the DLCs on the Steam version of Rimworld.