Medieval Engineers

Medieval Engineers

66 lượt đánh giá
Signal Beacon / Bonfire [0.7]
   
Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Type: Mod
Mod category: block
Version: 0.7
Kích cỡ file
Đã đăng
Đã cập nhật
469.799 KB
8 Thg03, 2017 @ 10:20am
14 Thg02, 2019 @ 10:46am
17 ghi chú thay đổi ( xem )

Đăng ký để tải xuống
Signal Beacon / Bonfire [0.7]

Mô tả
An enormous, and dangerous, signal bonfire -- The beacons are lit!

*** UPDATE Jan 23, 2018: Updated to include Equinox's Damage mod. ***
*** UPDATE Nov 22, 2017: Updated to 0.6, with all-new particle flame. ***

Here is a short Twitter video clip of it in action: https://twitter.com/STORI3D_PAST/status/838847083318771712

As you can see, it can be seen clearly on a mountaintop a long distance away. A great way to light your path, add some fun, or even send actual signals in RP mode.

NOTE: This bonfire now makes use of Equinox's new "Local Damage" script, which attaches damage to the flames. If you stand in the fire, you will get hurt!

This bonfire acts like a simple torch. Press F to turn it on and off. Careful if you're using headphones, the flames are pretty loud. It requires 3 logs, 15 scrapwood, 2 chairs, and 1 small chest to build.

Hope you all have fun with this!

***************************************************
Donations always appreciated.
Modding -- & maintaining mods -- is hard work!
PayPal[www.paypal.com]
***************************************************

*** PS: Big thanks to SE gamer "Eikester" who tipped me off to the existence of the ParticleId attribute that lets us do stuff like this. ***
45 bình luận
STORI3D PAST Productions  [tác giả] 15 Thg09, 2021 @ 7:33am 
The Twitter link shows a close-up one and then one on the mountaintop in the distance. (At least that's what the bonfire used to look like. When the game was completely reworked for release in early 2019 they borked a lot of the particles, I can't even remember now if the flame still looks right.)
Sillls 9 Thg09, 2021 @ 8:32am 
Looks like you forgot the long shot pic. All of these pics are close up.
[J5]Great1 19 Thg04, 2019 @ 9:25pm 
now gondor can call for aid...
Dan2D3D  [nhà phát triển] 15 Thg02, 2019 @ 9:03pm 
STORI3D, many thanks for updating :cozyspaceengineersc:

Hopefully when it's possible ;)
STORI3D PAST Productions  [tác giả] 18 Thg11, 2018 @ 7:45pm 
Yeah I always wanted it to be seen from a long way off, glad you’re enjoying it.
highflyinryan76 18 Thg11, 2018 @ 7:38pm 
Makes a great light house
Dr Fraud 19 Thg10, 2018 @ 3:55am 
This would be ideal alongside Peaceman's Water Mod for Lighthouses.
TheBoot 30 Thg01, 2018 @ 11:04am 
Yeah, I'm guessing the mod and script are working exactly as intended and that it's the game itself that is unloading what it considers "unnecessary" stuff from memory. I doubt there's a fix. At least not a simple one.
STORI3D PAST Productions  [tác giả] 30 Thg01, 2018 @ 7:22am 
Hey BOBmg -- The flame is very high so you can see that from very far away. It doesn't make a lot of smoke. (I discovered that big wide smoke fields are frame-rate killers.) But as long as you have line-of-sight to the flame, you can see it from way far.
KerbalABX 30 Thg01, 2018 @ 7:14am 
Does this make a lot of smoke so that you can see it far away?