Medieval Engineers

Medieval Engineers

66 valoraciones
Signal Beacon / Bonfire [0.7]
   
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Type: Mod
Mod category: block
Version: 0.7
Tamaño
Publicado el
Actualizado el
469.799 KB
8 MAR 2017 a las 10:20
14 FEB 2019 a las 10:46
17 notas sobre cambios ( ver )

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Signal Beacon / Bonfire [0.7]

Descripción
An enormous, and dangerous, signal bonfire -- The beacons are lit!

*** UPDATE Jan 23, 2018: Updated to include Equinox's Damage mod. ***
*** UPDATE Nov 22, 2017: Updated to 0.6, with all-new particle flame. ***

Here is a short Twitter video clip of it in action: https://twitter.com/STORI3D_PAST/status/838847083318771712

As you can see, it can be seen clearly on a mountaintop a long distance away. A great way to light your path, add some fun, or even send actual signals in RP mode.

NOTE: This bonfire now makes use of Equinox's new "Local Damage" script, which attaches damage to the flames. If you stand in the fire, you will get hurt!

This bonfire acts like a simple torch. Press F to turn it on and off. Careful if you're using headphones, the flames are pretty loud. It requires 3 logs, 15 scrapwood, 2 chairs, and 1 small chest to build.

Hope you all have fun with this!

***************************************************
Donations always appreciated.
Modding -- & maintaining mods -- is hard work!
PayPal[www.paypal.com]
***************************************************

*** PS: Big thanks to SE gamer "Eikester" who tipped me off to the existence of the ParticleId attribute that lets us do stuff like this. ***
45 comentarios
STORI3D PAST Productions  [autor] 15 SEP 2021 a las 7:33 
The Twitter link shows a close-up one and then one on the mountaintop in the distance. (At least that's what the bonfire used to look like. When the game was completely reworked for release in early 2019 they borked a lot of the particles, I can't even remember now if the flame still looks right.)
Sillls 9 SEP 2021 a las 8:32 
Looks like you forgot the long shot pic. All of these pics are close up.
[J5]Great1 19 ABR 2019 a las 21:25 
now gondor can call for aid...
Dan2D3D  [desarrollador] 15 FEB 2019 a las 21:03 
STORI3D, many thanks for updating :cozyspaceengineersc:

Hopefully when it's possible ;)
STORI3D PAST Productions  [autor] 18 NOV 2018 a las 19:45 
Yeah I always wanted it to be seen from a long way off, glad you’re enjoying it.
highflyinryan76 18 NOV 2018 a las 19:38 
Makes a great light house
Dr Fraud 19 OCT 2018 a las 3:55 
This would be ideal alongside Peaceman's Water Mod for Lighthouses.
TheBoot 30 ENE 2018 a las 11:04 
Yeah, I'm guessing the mod and script are working exactly as intended and that it's the game itself that is unloading what it considers "unnecessary" stuff from memory. I doubt there's a fix. At least not a simple one.
STORI3D PAST Productions  [autor] 30 ENE 2018 a las 7:22 
Hey BOBmg -- The flame is very high so you can see that from very far away. It doesn't make a lot of smoke. (I discovered that big wide smoke fields are frame-rate killers.) But as long as you have line-of-sight to the flame, you can see it from way far.
KerbalABX 30 ENE 2018 a las 7:14 
Does this make a lot of smoke so that you can see it far away?