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Сообщить о проблеме с переводом
Yeah, aside from this issue I'm definitely having fun with it! You folks did a heck of a job.
I understand wanting to tweak as little as possible (change one "minor" thing and suddenly you have 20 new problems. Reset that minor change and those problems still persist. I'm experienced in QA/leading QA teams, I know this pain all too well XD).
Though I will say giving the pioneer to make barbed wire or something like that shouldn't pose much of an issue since you're not moving anything scripted around (oversimplifying, im tired, but im sure you get what I mean). Just a thought on a way that could handle the issue.
In any case, feel free to cheese it or do it your way first. I'll get around to fixing this when I can.
Hope you are having fun playing through the campaign! :)
Alternatively, could have the option for the sturmpioneer to be able to build barbed wire or sandbags or something. That alone would solve a lot of issues.
P.S.: This optional objective is by far the hardest of the campaign. It's why it was placed at the very beginning of the mission. So expect difficult, but of course it's not supposed to be impossible. I'll have a look at the values sometime when I get the chance.
Up to this point the other missions have been pretty well made!
https://gtm.steamproxy.vip/workshop/filedetails/discussion/826103088/154644787618661816/