Company of Heroes 2

Company of Heroes 2

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Co-op: Iron Hearts - 4: Urban Thunder
   
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10.341 MB
2017년 3월 5일 오전 4시 00분
2023년 6월 23일 오전 4시 58분
업데이트 노트 11개 (보기)

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Co-op: Iron Hearts - 4: Urban Thunder

Opulent Omega님의 1 모음집
Iron Hearts Campaign Collection
아이템 11개
설명
MUST play with Fixed Starting Positions.

Co-operative version of chapter 4 of the Axis campaign series Iron Hearts.

Team up with a friend and discover secrets of the unmarked city ruins as the plot thickens.

Created by and Storyline Copyright to: Opulent Omega
댓글 24
Elias Auxilibus 2025년 7월 15일 오후 12시 02분 
@Opulent Omega
Yeah, aside from this issue I'm definitely having fun with it! You folks did a heck of a job.

I understand wanting to tweak as little as possible (change one "minor" thing and suddenly you have 20 new problems. Reset that minor change and those problems still persist. I'm experienced in QA/leading QA teams, I know this pain all too well XD).

Though I will say giving the pioneer to make barbed wire or something like that shouldn't pose much of an issue since you're not moving anything scripted around (oversimplifying, im tired, but im sure you get what I mean). Just a thought on a way that could handle the issue.
Opulent Omega  [작성자] 2025년 7월 14일 오후 6시 38분 
@Elias Auxilibus: I'd like to ideally tweak as little as possible in order to avoid unintended bugs and gameplay consequences.

In any case, feel free to cheese it or do it your way first. I'll get around to fixing this when I can.

Hope you are having fun playing through the campaign! :)
Elias Auxilibus 2025년 7월 14일 오후 5시 53분 
Ah, yeah, that sounds about right with the changed values. I feel like it's entirely doable as it is right now if he finished up after the artillery hits, or if the control point was moved away from where the intel is. The biggest problem right now is just how the enemy AI will bumrush the control point and the intel just happens to be there, so if the point was moved elsewhere I feel like it would be a lot more doable.

Alternatively, could have the option for the sturmpioneer to be able to build barbed wire or sandbags or something. That alone would solve a lot of issues.
Opulent Omega  [작성자] 2025년 7월 14일 오후 3시 56분 
@Elias Auxilibus: To be honest the movement of the enemies sounds about right. However I think the health and evasion values of the enemies has been changed a bit so they may be tougher to kill in-time. I may revisit this again sometime to edit the health values of a few of the attackers to balance it out.

P.S.: This optional objective is by far the hardest of the campaign. It's why it was placed at the very beginning of the mission. So expect difficult, but of course it's not supposed to be impossible. I'll have a look at the values sometime when I get the chance.
Elias Auxilibus 2025년 7월 14일 오후 12시 02분 
Not sure if a game update changed things at some point after this was made, but the hidden secondary objective at the start is impossible to do (the one with the intel). Virtually every enemy that spawns rushes towards Friedrich in every wave, and you're somehow supposed to hold them all off as they run past the 4 guys you have. I watched the video above, and it bugged out for them since Friedrich was in a building, but normally he's supposed to run to a crate near the capture point. Guess I'll rely on a bug to do the objective...

Up to this point the other missions have been pretty well made!
Opulent Omega  [작성자] 2021년 4월 29일 오전 4시 37분 
@pizza_gino: Congrats! You can post it here, the idea is if enough people find the different words it'll reveal a secret! :)

https://gtm.steamproxy.vip/workshop/filedetails/discussion/826103088/154644787618661816/
pizza_gino 2021년 4월 29일 오전 1시 04분 
I got an easter egg thing! The word I got was " hidden" anyone else get a community easter egg?
Bronnyyyyy 2020년 5월 14일 오전 12시 36분 
Thankyou bro.
Opulent Omega  [작성자] 2020년 5월 13일 오후 3시 48분 
@EL Professor: Create a multiplayer lobby with this map chosen and invite another human player.
Bronnyyyyy 2020년 5월 13일 오전 2시 48분 
how to coop?